What is your gaming white whale?

I only ever played Vampire and Changling of the WoD games.
Would love to have tried any of the others, I owned Wraith the Great War which always seemed cool, but hard to do. Same thing with Mage.

I once saw a campaign idea for a Werewolf/Changeling game set around a travelling carnival. I always wanted to steal the concept and run it but never did.
 

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GuyBoy

Hero
A rocky, storm-tossed island off an inhospitable coast, where according to legend dwells an unaging bronze-armoured warrior woman who will teach a supplicant peerless skill at arms, but who will extract from them a binding oath that those skills will be used to shed blood in great amounts.

An isolated school on the moors, where the disobedient or inconvenient daughters of the landed gentry are taught strange lessons by pale-skinned instructors.

A society of natural philosophers, disdaining the old superstitions and religions, whose meditations and research grant them strange powers of the mind, reinforcing their conviction that they are the highest expression of evolution.
A fashionable spa town in the Southeast, where the waters, emerging from untold depths below the earth, are more than they seem.

A pavilion in a coastal resort, built by the Prince Regent, in an eastern style, whose staff are devotees of the Goddess of Death.

Psychic memories of the fear of multiple prisoners taken through Traitor’s Gate over the centuries have coalesced into a Haunt that now hungers for vengeance.
 

Vael

Legend
The three mains ones:

1. Run Savage Tide. Of all the big campaigns, this one has stuck with me. I had no interest in running it in 3.5, but I've often thought of converting it to 4e and now to 5e.
2. Play in a FATE campaign. I've DMed it a few times, I do like the system, but no one in my friend circle wants to run it.
3. Get a 5e PC to 20th level. I've yet to get past 10th.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
A rocky, storm-tossed island off an inhospitable coast, where according to legend dwells an unaging bronze-armoured warrior woman who will teach a supplicant peerless skill at arms, but who will extract from them a binding oath that those skills will be used to shed blood in great amounts.

An isolated school on the moors, where the disobedient or inconvenient daughters of the landed gentry are taught strange lessons by pale-skinned instructors.

A society of natural philosophers, disdaining the old superstitions and religions, whose meditations and research grant them strange powers of the mind, reinforcing their conviction that they are the highest expression of evolution.
A headless highwayman whose demand, “Stand and deliver!” isn’t about your valuables.

A factory whose machines run on steam…and occasional blood sacrifices.
 

GuyBoy

Hero
A headless highwayman whose demand, “Stand and deliver!” isn’t about your valuables.

A factory whose machines run on steam…and occasional blood sacrifices.
French emigres from an ancient noble family, fleeing the Revolution in France, bring with them a relic, long held in the cellars below their chateau; the skull’s upper jaw has distended canine teeth.

At midnight, the chime of the church bell in the village of Hartsdown strikes 13 notes. Yet the church has no bell since the old steeple was destroyed by lightning in a great storm in 1749.
 


Weiley31

Legend
-Age of Sigmar: Soulbound. (Specifically with the Champions of Death, Era of The Beast, the eventually upcoming Chaos Book.)

-Vampire/Werewolf 20th Anniversary or Vampire 5E using the lore from Vamp 20th Anniversary.

-13th Age. Specifically, a combination of regular 13th Age and 13th Age: Glorantha combo.

-Mork Borg: Specifically, a combo of various Mork Borg compatible things such as Demon Dogs, Vast Grimm, Ronin, Corpo Borg, Cy-Borg, and Forbidden Psalm: The Last War.

-Warhammer 40k: Wrath&Glory.

-Dungeon Crawl Classics. (With the Shaman from MCC being added in, Dying Earth Classes and the Half-Elf/Half Orc/Gnome from the recent X-Crawl Classics Kickstarter going on).

-Old School Essentials+Dolmenwood

-D&D 2nd Edition via For Gold and Glory and some conversion things online for THACO and stuff.
 

French emigres from an ancient noble family, fleeing the Revolution in France, bring with them a relic, long held in the cellars below their chateau; the skull’s upper jaw has distended canine teeth.

At midnight, the chime of the church bell in the village of Hartsdown strikes 13 notes. Yet the church has no bell since the old steeple was destroyed by lightning in a great storm in 1749.

Among the legless, blind and crippled veterans of the Napoleonic wars that beg unrewarded on every thoroughfare, a demon lord of pain and unrewarded sacrifice is gaining a following.

The most modish, elegant fabric in this year's Season is dyed with an extract made from ground fairy wings in a grim charnel mill in the west country, and Society will greatly frown on anyone who causes embarrassment about the matter or interrupts the supply.

Mr Ogilvy is the butler at Heatherstone House. Mr Ogilvy has always been the butler at Heatherstone House. Mr Ogilby was the butler to the Warfields when they lived at Heatherstone House, before the last scion went mad and shot himself in the ballroom during the fish course. Mr Ogilvy was the butler to the Bellinghams when they made their seat at Heatherstone House, before the Bellingham children ran off to play in the attics and were never seen again, and the parents died of broken hearts. Mr Ogilvy wears a black suit and white gloves, and his toilette is always immaculate. Can Mr Ogilvy be of any assistance, sir?


(By the by, my favourite Scottish history anecdote is about the mad preacher who roamed the highlands in the late 1700s, prophesying the coming of a dread beast he called the Great Sheep, which would bring ruin and destruction. Of course, it turned out that this prophecy was entirely accurate, as new breeds of sheep were bred that yielded large amounts of high-quality wool on a scant diet, and landowners all over Scotland enthusiastically expelled their crofter tenants in favour of grazing this new and lucrative strain of stock. Massive displacement, poverty and misery ensued, and the Scottish highlands were largely depopulated and a society destroyed as a result. Beware the sheep!)
 
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GuyBoy

Hero
Among the legless, blind and crippled veterans of the Napoleonic wars that beg unrewarded on every thoroughfare, a demon lord of pain and unrewarded sacrifice is gaining a following.

The most modish, elegant fabric in this year's Season is dyed with an extract made from ground fairy wings in a grim charnel mill in the west country, and Society will greatly frown on anyone who causes embarrassment about the matter or interrupts the supply.

Mr Ogilvy is the butler at Heatherstone House. Mr Ogilvy has always been the butler at Heatherstone House. Mr Ogilby was the butler to the Warfields when they lived at Heatherstone House, before the last scion went mad and shot himself in the ballroom during the fish course. Mr Ogilvy was the butler to the Bellinghams when they made their seat at Heatherstone House, before the Bellingham children ran off to play in the attics and were never seen again, and the parents died of broken hearts. Mr Ogilvy wears a black suit and white gloves, and his toilette is always immaculate. Can Mr Ogilvy be of any assistance, sir?


(By the by, my favourite Scottish history anecdote is about the mad preacher who roamed the highlands in the late 1700s, prophesying the coming of a dread beast he called the Great Sheep, which would bring ruin and destruction. Of course, it turned out that this prophecy was entirely accurate, as new breeds of sheep were bred that yielded large amounts of high-quality wool on a scant diet, and landowners all over Scotland enthusiastically expelled their crofter tenants in favour of grazing this new and lucrative strain of stock. Massive displacement, poverty and misery ensued, and the Scottish highlands were largely depopulated and a society destroyed as a result. Beware the sheep!)
Talking of Scottish legends that could apply to your game, Sawney Bean is a late C16th legend, but if he and Agnes Douglas (allegedly a witch) had 12+ children, a descendant could easily figure in the game, as could the site of the sea cave near Girvan.

Similarly, Black Shuck, the devil dog of Norfolk, fits well, alongside the various dog stories from all over UK. Speaking personally, I camped out on Dartmoor with a couple of mates when we were 15 and we heard a dog howling in the darkness; presumably a local farm dog, but our thoughts immediately went Baskerville!
 

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