This Effin’ GM
Hero
Personally I find designing PF2 material a headache. That’s just my opinion though
I won't comment about why Paizo is not responding, but regarding the Lost Omens loyalty, I suspect that the issue is that the setting is so sprawling and varied, they just assume they can find anything they want within it. Honestly, by all evidence I have its far more varied than Realms and as such there are less people who aren't going to find what they want there.
Me, I'm naturally prone to doing my own thing, which makes most setting material moot to me; if I have any issues with running PF2e its that some of the structures of ancestries are specific enough that I'd have to decide if I wanted to port them over to a homegrown to just take the assumptions present, or try to do new Ancestry feats and the like and hope I didn't screw it up.
I do enjoy reading the Lost Omens stuff even if I am unlikely to use the material in it. It reminds me of the AD&D 2e days of having more lore material than I'd ever know what to do with, which does usually end up giving me bits to steal and use somewhere else.I won't comment about why Paizo is not responding, but regarding the Lost Omens loyalty, I suspect that the issue is that the setting is so sprawling and varied, they just assume they can find anything they want within it. Honestly, by all evidence I have its far more varied than Realms and as such there are less people who aren't going to find what they want there.
Me, I'm naturally prone to doing my own thing, which makes most setting material moot to me; if I have any issues with running PF2e its that some of the structures of ancestries are specific enough that I'd have to decide if I wanted to port them over to a homegrown to just take the assumptions present, or try to do new Ancestry feats and the like and hope I didn't screw it up.
Golarion (Lost Omens) is just about the perfect Kitchen Sink Setting, this is true.
I get it. I bounced off Forgotten Realms in 1e and spent all of 2e in a setting that me and my friends made together, with maps, ancient lore, conflict, war, peace, and more. About a decade of gaming until life (college, military, job opportunities) tore us apart.
So I get the 'I will make my own setting, with Blackjack and Hookers!' thing. I'm just hoping for enough people to say 'Insectile people that don't sleep, but don't restore wounds until they moult and must spend time grooming themselves to avoid parasites every evening? Sounds cool, I am in!' but know that it's a percent-of-a-percent-of-a-percent-of-a-percent kind of thing.
I do enjoy reading the Lost Omens stuff even if I am unlikely to use the material in it. It reminds me of the AD&D 2e days of having more lore material than I'd ever know what to do with, which does usually end up giving me bits to steal and use somewhere else.
I'm still months away from having to decide since we still have a ways to go with Abomination Vaults but part of me wants to run something homebrew but I'm not yet confident enough in my understanding of the system that I wouldn't risk making something horribly unbalanced. We'll see, I probably have 4 months before I need to start thinking about what I'll run next.
I wouldn't be looking at homebrewing an ancestry or class. It's more being able to homebrew my own monster stat blocks properly without screwing it up, especially creating challenging boss fights. It's probably easier than I think, I just haven't done it yet so there's always that hesitation I guess.Kind of same. And sometimes they'll do something I fancy that I wouldn't probably think of myself (the material regarding the irixi, say).
Honestly, I'm not sure there's much balance risk regarding a homebrew, unless you're either going to try and do classes from the ground up (that'd be right daunting, and that's from someone who's an old rules hack) or, to a lesser degree, new Ancestries that don't stick to extent materials as I mentioned. If you're not actually changing anything rule-wise, its hard to see a problem coming up.
How long have you been running the system...?I wouldn't be looking at homebrewing an ancestry or class. It's more being able to homebrew my own monster stat blocks properly without screwing it up, especially creating challenging boss fights. It's probably easier than I think, I just haven't done it yet so there's always that hesitation I guess.
3 months, so in the grand scheme of things not that long.How long have you been running the system...?