FrogReaver
The most respectful and polite poster ever
Let's start here. Non-rpgs where the players just take turns weaving together a story feature player agency! Other than yielding their agency when it's not their turn they could potentially have no limits on their agency!I am talking about the agency of players of a particular sort of game, namely, RPGers. RPGing involves the creation of a shared set of imagined events, people, places, etc, and establishing "what happens next" to some of those people and places.
IMO. The agency wholly unique to RPG's is the players agency over their characters attempted actions within the shared fiction.Agency, in the context of this sort of game, means doing some of that establishing. It is done mostly by saying things, sometimes by writing things. If one participant gets to do all or most of that establishing, then obviously other participants don't have much agency in that game.
I think you can mix this wholly unique RPG player agency with the kinds of player agency found in non-rpg narrative games. That definitely seems to be your preference. But fundamentally we are talking about 2 different things when it comes to agency.
My suggestion is that RPGing has further constraints on it than just the creation of shared fiction (games where you take turns telling a story are also about the creation of the shared fiction afterall). By the way - puzzle solving doesn't really enter into it for me.Now if someone wants to contend that RPGing involves something different - eg that it is not really about creation of shared fiction at all, and it's really about puzzle solving - then maybe we can talk about player agency from a different perspective. But I haven't seen that take on RPGing from posters in this thread other than, perhaps, hints from @FrogReaver.