I don't mean "myth" as in "it's fake" I mean "myth" as in "the representative story of a thing." That shouldn't have been terribly difficult to figure out from the context.Six pages of explanations and “it’s a myth”. Cool.
I don't mean "myth" as in "it's fake" I mean "myth" as in "the representative story of a thing." That shouldn't have been terribly difficult to figure out from the context.Six pages of explanations and “it’s a myth”. Cool.
I'm not sure many people disparage fantasy heartbreakers any more. With the ability to self-publish on places like itch.io, I'm not sure there's a stigma attached any longer to someone writing up house rules, coming up with a name for the resulting rule set, and hitting Publish.Interesting. I wonder where the line between new OSR game and Old School Fantasy Heartbreaker is.
Yeah, I was using "heartbreaker" in the original, non-pejorative sense. As I tried to make clear, many OSR designs look very much like "B/X plus this cool mechanic I made up or cribbed from Blades in the Dark" but are obviously made with love.I'm not sure many people disparage fantasy heartbreakers any more. With the ability to self-publish on places like itch.io, I'm not sure there's a stigma attached any longer to someone writing up their house rules, coming up with a name for the resulting rule set, and hitting Publish.
And, you know, good. A lot of great ideas start off as someone's weird personal obsession. The devices we're all using to have this conversation largely started off that way.
Peterson’s Elusive Shift pretty thoroughly debunks the idea that there was one canonical playstyle in the early era; basically as soon as different groups of nerds got their hands on OD&D they used it for “GM tells everyone a story,” analog Diablo, deep method acting, tournament play, West Marches, and so on.You know calling old school play a "myth" can be considered derogatory, right?
I don't think that is the way to think about it.So because there is a market for them, they get to be called "OSR" now instead of "my pet D&D." That's nice.
I don't mean "myth" as in "it's fake" I mean "myth" as in "the representative story of a thing." That shouldn't have been terribly difficult to figure out from the context.
I quite enjoyed running some old Thunder Rift adventures for my 5e group a while ago, just straight up dungeon crawls, no great overarching campaign that people were rushing around trying to sort out. Easy to convert too, normally just did a like-for-like replacement. I think some of my players didn't realise how treasure rained from the sky back then.Started with the white box set in 1976 as a kid.
For me, OSR-affection isn’t really about the rules as such. I know that sounds a bit counter-intuitive, but I can just as happily play 5e rules.
What I’m after is the nostalgia of the actual adventures and the feel of exploring dusty and musty corridors, where the strange sounds could be dripping water or stealthy footsteps approaching. Give me the Steading, Caverns of Thracia or just a DM-designed dungeon and I’m happy, but I also want to have a detailed world, character development, friends and enemies etc.
Maybe the historian in me is drawn to the past ( I taught History and Politics before becoming a Principal), ot maybe I’m just a sentimental grognard?!
I mean, maybe from an avoiding knee jerk reactions perspective, but "myth" actually means what I meant.Perhaps “mystique” would be a better way of putting it