fluffybunbunkittens
Hero
The GM is the random element.That is not swingy, and it is only "unpredictability" if the GM is rolling randomly to determine the sate of the hill.
The GM is the random element.That is not swingy, and it is only "unpredictability" if the GM is rolling randomly to determine the sate of the hill.
I mean, I guess? What if the module says "this hill is too steep to climb" and the player just doesn't know it?The GM is the random element.
That would require that different contexts get as much "screen time" as combat (per the rules) and that seems unlikely.I’d love a D&D that’s “balanced” in a very different way than what WotC strives for. Rather than everyone being able to contribute a similar amount in combat, I’d like the game to be balanced by having different classes excel in different contexts (and struggle in other contexts). Yes, that would mean a balanced party would be necessary; that would be a feature, not a bug in my opinion.
I kinda agree here. Like, what does "predictable and linear" mean? I'm getting the feeling of "You can pick whatever classes and feats you want, but you'll always do 20 DPR, have 50 HP and an 18 AC at level 5" or something like that. Something where the choices are really just a different skin on the same output.I reject the whole premise of this question. I don't think those are opposite polls, I don't think 5e is triangulating any sort of middle ground, I don't think the things you've grouped together are intrinsically linked, and I think it's impossible to answer without clearer definitions. Are we discussing balance between classes? Balance for some subset of adventure/encounter design? What are the design goals we're trying to achieve?
This is nonsense and will produce nonsense.
Excellent point. If you take this all the way to its most extreme, you would end up with just one character class, one single species, with the same ability scores and hit points, and the same decision tree at every level-up. All characters would be different in description and flavor only. And you're basically playing Skyrim, on a tabletop. I'd probably still play it, but...meh.Define 'linear and predictable'.
I mean, my experience is that combat and exploration (primarily exploration of dungeons) get similar “screen time,” so at least the fighter and the rogue would be in a good spot. But, yeah, other modes of play would need to get more fleshed out. I think that would be another positive change.That would require that different contexts get as much "screen time" as combat (per the rules) and that seems unlikely.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.