This is a point that often gets lost in the discussion of balance IMHO. I think that a desire for "perfect balance" is something of a strawman, sometimes used to dismiss design problems. I have no problems with asymmetric balance. I even like asymmetric balance. Even in 4e, for example, balance tended to be more about the ability for a class to competitively perform a given role than a perfect symmetry between all classes.I kinda agree here. Like, what does "predictable and linear" mean? I'm getting the feeling of "You can pick whatever classes and feats you want, but you'll always do 20 DPR, have 50 HP and an 18 AC at level 5" or something like that. Something where the choices are really just a different skin on the same output.
Even those of us who prefer balance are generally looking for "asymmetric balance", something like Starcraft or a MOBA or a fighting game. You can pick different characters or factions, and they play very differently, but all are useful and competitive.
Yep. A swordmage and a warden filled similar roles, and neither of them outshone the other, but they still had very different themes and tropes, as well as very different mechanics and playstyles. Whereas a swordmage and wizard shared a lot of themes and tropes, but fulfilled very different roles with very different playstyles.Even in 4e, for example, balance tended to be more about the ability for a class to competitively perform a given role than a perfect symmetry between all classes.
That's up to the DM and the players and, to a lesser extent, how the rules are designed.That would require that different contexts get as much "screen time" as combat (per the rules) and that seems unlikely.
How could any version of D&D possibly enforce that?I have zero desire to play any version of D&D without the ability to houserule.
But this forum poll would know!How could any version of D&D possibly enforce that?
The poll enforced that.How could any version of D&D possibly enforce that?