If you can keep failing your way to success, you were not really failing to begin with. Yes, I know this is hyperbole, but so was your entire post.
Seriously? No. My whole post was
not hyperbole. As I said, I could (but will not) name
specific people on this forum who made the claims I referenced here. This isn't some random "people on the internet." This is real, actual human beings on this forum. If you think real, actual people telling me point-blank that
everyone cheats--literally, actually everyone, as they clarified when I questioned it--counts as hyperbole, then I'm not sure how to respond to that. Reality itself is now apparently hyperbole.
As for the first claim there: That is only true if absolute, game-ending failure is the only possible form of failure. And if absolute, game-ending failure is the only form of failure, then games are rarely going to get much of anywhere. (Even if every roll had a 95% chance of success, you'd only need about 90 rolls (~89.78) to get a 99% chance of absolute, game-ending failure.)
"Fail forward" means the
adventure advances. It doesn't mean you get what you want on a delay. It means you
actually do screw up, but that screwup doesn't lead to a boring, dead-end gameplay state.