• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E Book of Many Things pre order up.


log in or register to remove this ad


Parmandur

Book-Friend
I suppose Tasha's and Xanathar's had 48 and 47 respectively. That would still put this book as having the most. And when you think about all the new cards being added, they're sort of like 44 more magic items in their own right.

It's definitely no 3e magic item compendium, but magic items (including one particular item) seem to be the focus of the book.
Explorer's Guide to Wildemount and Guildmasters Guide to Ravnica also have a similar number of magical items (46 and 45, respectively).

This is a very odd book, as it is about a magical item, but almost about how to make an entire campaign or even just an Advenbe about that item, with spinoff material...

I'm most interested in the locations mentioned: sounds like we might get mini-Adventurew, basically.
 


Well, it's two books plus a deck of cards in a big box. The nearest comparison is the Dragonlance board game combo set, or Curse of Strahd Revamped.
For those who haven't looked it up, it contains the 66 cards and carrying case, an 80-page book on the cards themselves, and a 192-page book with all the extra stuff like the feats, magic items, monsters, and so on.
 


They've been very clear about what this book was all along. Why did no one believe them?

The playtest had more player options then what survived. Honestly it feels like PHB 2024 has come at the expense of the player options for the rest of the products this year, basically one UA for everything and what survived, survived, and what didn't didn't no second attempt to get it right.
 

Whizbang Dustyboots

Gnometown Hero
The playtest had more player options then what survived.
The playtest had one deck-related feat (using cards as a spellcasting focus was its primary feature) and a handful of mediocre spells. (For instance, the house of cards spell that's a higher level and worse version of tiny hut.) The idea that this was a big book of player options was pure imagination.

This was always a between-editions book with lore, some adventure locations, some monsters and other stuff that would be more or less evergreen content. WotC never suggested otherwise.
 
Last edited:

The playtest had one deck-related feat (using cards as a spellcasting focus was its primary feature) and a handful of mediocre spells. (The house of cards spell that's a higher level and worse version of tiny hut.) The idea that this was a big book of player options was pure imagination.

This was always a between-editions book with lore, some adventure locations, some monsters and other stuff that would be more or less evergreen content. WotC never suggested otherwise.

It also had the Fate Domain. Now there is nothing for clerics.
 


Remove ads

Top