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D&D 5E Bigby's Big Book of Giants

Stormonu

Legend
The big storyline in the 2024 adventure books is going to reveal that all the big iconic D&D characters have actually been gnomes all along, and just been using illusion magic.

And that includes all the demon lords and archdevils.

It's going to be awesome.
Nah, this is the real truth about gnomes....

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pukunui

Legend
The giant enclaves all come with adventure hook suggestions, many of which make use of the random encounter tables from earlier in the book.

For instance, Dreamer’s Reach includes a suggested encounter called ‘Royal Nightmare’:

A monarch is locked in nightmare-filled slumber that magic has failed to end. Characters must use Dreamer’s Reach to enter the sleeper’s nightmares and end them from within. Dream entities oppose the effort, taking the forms of creatures from the dreamer’s life and from the Fiendish Incursion Encounters and Giant Necropolis Encounters tables in chapter 3.

I love that!

EDIT: Also, most (if not all) of the enclave adventure hooks include at least one hook that also incorporates another enclave. I’m really impressed with the interconnectedness of this book’s various parts.

Another thoughtful touch has to do with the random encounter tables. Each one includes two monsters from Tome of Foes, but they are always the last two on the table. There are instructions to the effect that if you haven’t got that book, just roll a smaller die (i.e. a d6 instead of a d8) so you can’t get those last two results.
 
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Don't you miss the verbeegs and the voadkyns?

Now I am imagining a mash-up for giants, all the types, mixing Zendikar(Magic: the Gathering) and Cerilia(Birthright). After the comingsoon Vecna event a new plane is created, and then this is settled by the giants. This place can be visited and explored by dragons, but the gegraphy is too inestable to keep their threasures. The settlements are possible, but after some decades migration is necessary, for example when planar gates appear, allowing invasion and raids by planar creatures (mainly elemental monsters).

Some ordinary humanoids can become giants thanks special ways, mainly ruling a domain to "gather" special "primal spark".
 

They are not connected to the Feywild. They moved to the Inner Planes before Karontor pushed their brethren to invade the Feywild and thus unwittingly avoided the curse. They are ambitious, arrogant, inquisitive, and power-hungry, and that's about all we get. As the fomorians aren't part of the ordning, they aren't the "focus" of the book, so there isn't much info about them.

If the Fomorians were originally from the Feywild, but the Noble Fomorians left for the Inner Planes before the rest invaded the Feywild, would their be a residue connection to the Feywild?
 

pukunui

Legend
If the Fomorians were originally from the Feywild, but the Noble Fomorians left for the Inner Planes before the rest invaded the Feywild, would their be a residue connection to the Feywild?
Fomorians aren’t originally from the Feywild in 5e lore. They invaded the Feywild in order to conquer it and were subsequently cursed and then cast into the Underdark along with their progenitor, Karontor.

The noble fomorians departed the material world for the inner planes before the ill-fated invasion and thus avoided being cursed and cast into the Underdark. They have no connection to the Feywild.

Don't you miss the verbeegs and the voadkyns?
The verbeeg got updated to 5e in Icewind Dale: Rime of the Frostmaiden.
 
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Don't you miss the verbeegs and the voadkyns?

Now I am imagining a mash-up for giants, all the types, mixing Zendikar(Magic: the Gathering) and Cerilia(Birthright). After the comingsoon Vecna event a new plane is created, and then this is settled by the giants. This place can be visited and explored by dragons, but the gegraphy is too inestable to keep their threasures. The settlements are possible, but after some decades migration is necessary, for example when planar gates appear, allowing invasion and raids by planar creatures (mainly elemental monsters).

Some ordinary humanoids can become giants thanks special ways, mainly ruling a domain to "gather" special "primal spark".

The so called Firbolgs Are Voadkyn! Their lore and appearance fit Voadkyn, pee 5e Firbolgs were gingers. It's pissed me off that they stuck the Firbolgs name on Voadkyn, wood giants, for years now.
 

Parmandur

Book-Friend
The giant enclaves all come with adventure hook suggestions, many of which make use of the random encounter tables from earlier in the book.

For instance, Dreamer’s Reach includes a suggested encounter called ‘Royal Nightmare’:



I love that!

EDIT: Also, most (if not all) of the enclave adventure hooks include at least one hook that also incorporates another enclave. I’m really impressed with the interconnectedness of this book’s various parts.

Another thoughtful touch has to do with the random encounter tables. Each one includes two monsters from Tome of Foes, but they are always the last two on the table. There are instructions to the effect that if you haven’t got that book, just roll a smaller die (i.e. a d6 instead of a d8) so you can’t get those last two results.
These enclaves are really a major step up from Fizban's Lairs, which were great, but not quite as full of potential.
 

Weiley31

Legend
The big storyline in the 2024 adventure books is going to reveal that all the big iconic D&D characters have actually been gnomes all along, and just been using illusion magic.

And that includes all the demon lords and archdevils.

It's going to be awesome.
Vecna the Gnome BBEG of the DND Multiverse Saga was something I wasn't expecting on my DND Bingo Card.
 


pukunui

Legend
I’ve made it to the bestiary now.

I’ll need to go back and check, but it looks like there’s one magic item for each giant rune (plus a few that don’t have a rune, like Bigby’s bracelet). Each rune item comes with a 1/day “invoke rune” property. They’re all pretty cool items that I could see myself using in a game. (They’re also different to the rune items from SKT insofar as none of them allow you to transfer the rune.)

Another thing I noticed was a slight wording change around conditions (although it’s been inconsistently applied in this book). Instead of saying that a feature knocks someone prone or stuns them or whatever, it indicates that they ‘have’ that condition. For the most part it’s fine, but I did notice one or two instances where saying that the target ‘has the prone condition’ comes across as awkward language use.
 

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