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Unpopular opinion: Diablo IV isn't the steaming pile so many make it out to be. Sure it has it's issues and growing pains, but it's fun at the core and will get better season by season.

I'm not sure it is an unpopular opinion. I can unleash unpopular opinions on Diablo though.

1) Diablo 1 is the best version of the game they've made.
2) Each version of Diablo is worse than the one before.
3) If you like Diablo, you'll like Path of Exile better.
4) The lore was never good, deep or interesting with Diablo, and it's only gotten worse. The amount of time and effort and artistry poured into the cutscenes is amazing, but ultimately wasted effort. Part of what made Diablo 1 the best version of the game is that it had just as bare bones of lore as they could have (until the somewhat silly final cutscene) because it focused heavily on the gameplay.
5) Not only was Diablo 1 the best version of the game, but the initial catacombs levels are the best part of Diablo 1 so really the experience of the game has never been better than the first few levels of exploration and it's been all downhill from there the whole time.
6) There really is no point in playing further once you've beaten the game on Hell difficulty. At that point, you are just a skinner boxed animal and frustration will exceed pleasure from that point on. If you had the ability to give your character the best possible gear, you'd immediately lose interest in the game.
 

It should be noted that I can't get through CRPGs at all any more. I figured that out when I stalled out on Wasteland 2.
Right there with you.

I have a theory that my inability to complete them anymore stems from technological advances in video gaming getting to the point we’re I no longer need an abstraction of what my character can do, through skills and canned abilities on cooldown timers, as the games can provide meaningful gameplay without the abstraction.

Let’s take TW3: I don’t press a button for Gerald to do his ultimate attack. Instead, I use my skill at gaming, my wits and hand-eye coordination, to choose the best type of stance and attack, mix with parties and dodges, until I chop the dude’s head off.

Or, take my favorite game of the last 11 years, Dragon’s Dogma. Sure, different abilities to can be acquired, but it still revolves around me as the player using attacks, actively dodging, and even climbing the cyclops to stab out his eye, without having to roll invisible dice or get an explanation through text or get some cutscene. No, it’s not me climbing the beast and blinding it, but in a more visceral way, it is me, as I have to do all the actions including movement, rather than telling my character to do it.

Getting to the point where the me taking a physical action and seeing it play out on screen, rather than just issuing commands and letting AI do the rest, has damaged my ability to find CRPGs fun. It’s also why party-based games no longer interest me.

Hope that makes sense. Still noodling through it.
 



Harvey is the best spouse, period. And I'll at least date Shane long enough to convince him to get help for his depression (and get his blue chickens.) And yeah, I dated Leah but we're better as friends.

You know, I only did a playthrough where I dated the female characters. I've never actually did much with any of the bachelors. But, yes, of the Bachelors Harvey is the obvious 'best boy', if only because the other male options seem terrible.

But sorry, for a lot of reasons, Abigail is best girl. Leah, for a lot of reasons, was my next to the bottom choice. I agonized a long time between Abigail and Penny, but ultimately, I feel Abigail just is the better long-term partner. Basically, I consider it fairly close between Abigail, Penny, and Emily, then a fairly big gap to the surprisingly sweet Hailey, then a big gap to Leah and Maru.
 

Right there with you.

I have a theory that my inability to complete them anymore stems from technological advances in video gaming getting to the point we’re I no longer need an abstraction of what my character can do, through skills and canned abilities on cooldown timers, as the games can provide meaningful gameplay without the abstraction.

Let’s take TW3: I don’t press a button for Gerald to do his ultimate attack. Instead, I use my skill at gaming, my wits and hand-eye coordination, to choose the best type of stance and attack, mix with parties and dodges, until I chop the dude’s head off.

Or, take my favorite game of the last 11 years, Dragon’s Dogma. Sure, different abilities to can be acquired, but it still revolves around me as the player using attacks, actively dodging, and even climbing the cyclops to stab out his eye, without having to roll invisible dice or get an explanation through text or get some cutscene. No, it’s not me climbing the beast and blinding it, but in a more visceral way, it is me, as I have to do all the actions including movement, rather than telling my character to do it.

Getting to the point where the me taking a physical action and seeing it play out on screen, rather than just issuing commands and letting AI do the rest, has damaged my ability to find CRPGs fun. It’s also why party-based games no longer interest me.

Hope that makes sense. Still noodling through it.

Not me. Among other things, I've always been hit or miss and realtime games and much prefer turn based.

In my case, I think its just called "I'm 66". :)
 

I made that mistake a few years ago. I stopped playing shortly after that.
I still play. I just engage in a bit of self-delusion and tell myself that a lot of that time was spent afk until the game logged me out, which is true! However, I did spend a huge amount of time playing between classic and pandaland. Tapered off then and don't spend nearly as much time in it any more.
 

I'll take your summer if you don't want it.

Failing that, give me two feet of snow and I'm happy as a clam.

What I've lost patience for is most of what comes between those two things: the rain, the damp chill, the wind, the rain...and did I say, the rain?
 

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