Agency in a game is a product of
inviolable rules which
players know and
can rely on to
achieve known goals.
Each of these elements are placed under considerable stress by a lot of rpg play, which typically:
- does not treat rules as inviolable (for the GM)
- features no reliability in resolution for key elements of gameplay and passes it all to the GM to resolve
- assumes the GM will create ad-hoc resolution processes - with resultant lack of transparency for players
- assumes the GM sets goals in secret
High agency rpg play typically features:
- No agreement that the GM / MC / narrator can unilaterally disregard the rules
- Transparent rules and processes that offer guaranteed outcomes (good and bad)
- Transparent goals for characters - often through authorship of them by the players
- Faciliatation of that authorship through group creation of setting and/or situation such that character goals are given meaning and context by player choice, not secret GM backstory