AbdulAlhazred
Legend
but again, this is a bad argument because no actual game or GM will simply say "always say yes to the players", fiction ALWAYS (unless Toon) has some sort of say in this! If you try to stick the head of a rat in a lock NOTHING WILL HAPPEN, there's no 'say yes or roll' even triggered here, because no fictionally rational 'move' was invoked! Its like saying your character just plain walks through walls with the logic being "well, I have to roll dice for this." NO! You don't even get that far! There are NO GAMES IN EXISTENCE that tell you to completely discount fiction and just let people roll dice willy nilly anytime they say they want to! Even if there was a game where the authority to decide if that was appropriate rested with the players, allowing it would AT LEAST be monumentally bad faith play.Not so. There's the agency inherent in the achieving the goal + the agency in the meaning of which choice was made to achieve the goal. Say yes or roll the dice, especially if fail forward is present, deprives me of the latter. I end up with the agency inherent in the achieving the goal - the agency in the meaning of which choice was made to achieve the goal, because the meaning in which choice was made is gone. There's no real agency in the choice itself, but only in achieving the goal.
In other words, there is a huge significance to the part where you say "agency was deprived" because you had plenty of choice, to pick some sort of action that was fictionally sensible, or not I guess. Now, maybe there are situations that amount to "the hall goes to the east" where you have only one viable choice, go east. I mean, sometimes the orc attacks you, fighting may be the only option that makes sense. Sure, that's not a point of high agency, but nobody would claim it is, and its kind of irrelevant what sort of process is being used to play that...