But I don't see that any of what Pemerton or Hawkeyefan have presented as being literally inexplicable either, they are just items where someone has to come up with the explanation. Also, the poster didn't say just 'reasonable', but 'most reasonable', and are the examples Pemerton presented really the most reasonable outcomes? I think they were all plausible, but if ran with this hard 'most reasonable' outcome should apply, I don't think any of those examples would have occurred.Ya that's a giant reach. None of the events you just described are literally inexplicable - i.e.: there are reasons that explain why those events happened. And, in fact, that is what a lot of people are trying to say - they expect that the things that happen 'in game' have 'in game' explanations rather than soley out-of-game explanations.
He's saying that events that happen in-game must have sufficient in-game explanations for why they happen, that is coherent with the logic of the game world.
Then you give a bunch of examples that have explanations as to why they happen that is coherent with the logic of the fictional world.
Not sure where that was supposed to go.
When the poster says "reasonable", he doesn't mean reasonable to HIMSELF, he means reasonable as far as the NPC/world feature is concerned.
What Pemerton and Hawkeyefan seem to be saying to me is that there can be a plausible reason in most instances to say yes, even in some of these tougher situations, to help look for where the NPC / world feature allows for it to occur, rather than saying the most likely outcome is x, so only x may occur. As per above post, I think this takes more effort that I'm generally willing to give as a DM in many cases, but doesn't mean it isn't achievable if wanted to go down that road.
Someone listed multiple reasons why an Efreeti noble may meet characters, or the president or high ranking lacky meet characters in certain scenarios, and all seem plausible, if unlikely, but I would argue Pemerton's examples were also on the side of plausible but unlikely. 'It was picked up by the most unlikely creature imaginable.'