Manbearcat
Legend
@Manbearcat @pemerton @soviet @hawkeyefan
Let's say the four of you are sitting down to a game of D&D/PF2e/some-d20-system, (as it's the only system I run willingly). I pull out the map of the world, give you a brief world history/geography lesson. Nothing too granular, just really enough to give a conceptual idea of the gameworld. I tell you that we will begin the game in Townshire, and I ask you all to tell me what it is you're doing there and why you're there doing it.
What are your thoughts about this so far? Have we already gone off the rails as far as you're concerned?
Too information-poor of an environment to have any well-developed thoughts. My crude thoughts would be:
* If its any PF, I would lean “this is going to be Trad AP play.” If its PF2e I would append “with pretty slick combat” to that.
* If its 3.x, I would lean 50/50 “this is going to be Trad AP play” or “this is going to be a breezy sandox/Hickman Revolution-ey game that features an abundance of metaplot(s), setting tourism, setting exploration, and some crawling.”
* If its 5e, I would split 1/3 all “this is going to be Trad AP play”, or “this is going to be a breezy sandbox/Hickman Revolution-ey game that features an abundance of metaplot(s), setting tourism, setting exploration, and some crawling,” or “this is going to be NeoTrad, GM-curated Power Fantasy play in which the players bring character conception and affectation via BIFTs and Backgrounds as ribbons with GM discretion in giving them mechanical impact (with some features of sandbox exploration and some features of hardcore challenge-based play).”
So wildcards still pending.