Sorcerers Apprentice
Hero
The evidence indicates there's neither.There doesn't need to be a "conspiracy", just a statistically significant fraction of respondents doing it.
The evidence indicates there's neither.There doesn't need to be a "conspiracy", just a statistically significant fraction of respondents doing it.
Incorrect. That same laser focused packet5 warlock is weaker in some way than the 2024 warlock no matter what else they get why it was done or what new things it allows was echoed loudly in the warlock threads at the time, some of the very people defending the weighting were even part of it.The evidence indicates there's neither.
I'm not sure I understand how that video is relevant...Incorrect. That same laser focused packet5 warlock is weaker in some way than the 2024 warlock no matter what else they get why it was done or what new things it allows was echoed loudly in the warlock threads at the time, some of the very people defending the weighting were even part of it.
You repeatedly expressed doubt that anyone would vote they way and go on to wonder why a video focused on encouraging that very thing is relevant? You are either very confused about something fundamental or I suspect the problem is not understanding...I'm not sure I understand how that video is relevant...
There are some changes we're getting regardless of how poorly they poll. Druid Temp HP, quicken spell, 1/day smite and -5/+10 feats (for example) are all areas where the option is simply too good or doesn't fit their design ideology anymore and even if the changes polled 0%, we'd still be getting them. These are the "taking your medicine" changes, and frankly there are a few more of these that need doing.If there really was a munchkin conspiracy voting down anything that reduces "power", there is no way that Paladin smites being once per turn and GWM/SS being toned down would have survived this far into the playtest.
I do find your latest posts quite hard to parse due to their non-standard punctuation and grammar. Is your point that you think there was a semi-organized campaign to vote down the UA warlock proposal because it made the warlock weaker?You repeatedly expressed doubt that anyone would vote they way and go on to wonder why a video focused on encouraging that very thing is relevant? You are either very confused about something fundamental or I suspect the problem is not understanding...
Not responding for Tet, but my take.I do find your latest posts quite hard to parse due to their non-standard punctuation and grammar. Is your point that you think there was a semi-organized campaign to vote down the UA warlock proposal because it made the warlock weaker?
Considering that the stated purpose of the warlock changes was to boost the class, it should be no suprise that the UA polled poorly, since it delivered the opposite. The real question is how did the proposal even make it out of internal playtesting into the UA document.
WotC says to not focus on balance when voting, but on the idea… But I agree, people vote low because they do no like the proposal as much as what they have today, including for balance reasons that WotC explicitly says to ignore.Considering that the stated purpose of the warlock changes was to boost the class, it should be no suprise that the UA polled poorly,
I won't go as far as farce, but WotC is very selective in when it uses player feedback and when it doesn't. And the playtesters use a variety of tactics to manipulate the polling. It's a game of statistical brinkmanship. WotC wants us to test the vibe, and we either crank out spreadsheets or go completely on gut reaction and vote based on it, and then WotC tries to figure out why we voted like we did. So then they decide it's easier to touch up what's there over parse out why wild shape or pact magic failed and how to iterate them.WotC says to not focus on balance when voting, but on the idea.. But I agree, people vote low because they do no like the proposal as much as what they have today, including for balance reasons that WotC explicitly says to ignore.
All of this just means the numbers they get is not what they pretend they are when they then make their decisions based in them. The whole thing is a farce
I disagree. I like the subclass at 3rd. I like the potential story of the new sorcerer not yet precisely understanding their spark and the player and DM can create an on-screen narrative of that spark fully manifesting.Choosing the subclass at first is the best part of the sorcerer. Not a bug, not even a feature, but rather the whole point.