To me ‘character agency’ is player agency expressed solely through the character and limited to that which is in the characters control.
So yes, they are different - but in specific circumstances can be exactly the same.
Okay. Specific circumstances would be a subset, then--the intersection on the Venn diagram. The two circles are otherwise separate.
So long as A
⊄B, A < A∪B. If there are forms of character agency that aren't player agency, and vice-versa, then any game which excludes one of the two will necessary offer less (or "fewer types," if you prefer) than one that includes both.
I believe that because traditional games have character agency (no varying degrees) that they also have player agency.
I guess that puts me as in dispute here but likely not in the way you anticipated.
Yes, it would, considering I see these as pretty completely distinct things. Just because the two can coincide does not mean they are identical. I assume, then, that you can explicate further how the two (which others have seen as pretty clearly distinct) are actually the same?
it’s not ‘in addition’. Character agency is player agency exercised solely through the character.
That's...okay. If that's how you see it, I don't think it's even possible for us to discuss it. Because that has re-defined player agency to such an extent that we would now need some
new term for the thing that has, up to now, been called "player agency."
From my perspective, up to this point, we've been talking about rhombuses and rectangles. Some things--squares--happen to coincidentally be both things. Your assertion reads, to me, like someone saying "so we should just call all of these figures rhombuses, because squares exist." Assuming I grant that in the first place, I would then need to say, "Okay. What about all the quadrilateral figures with four right angles but
non-equal adjacent sides? We still need a name for that."
Unless, of course, you can show that there is no such thing as a "rectangle" at all--that
absolutely all character agency is always and identically a form of player agency. That sounds to my ear like a pretty tall order, but I'm willing to listen!
I answered with my belief that agency is binary. However, even if I agree that agency has degrees this wouldn’t show what you are trying to show.
I’ll coin a term player agency* which is any agency not expressed through the character.
Player agency* is different than character agency
Different Trad games would have varying degrees of character agency
Narrative games wouldn’t have as much character agency as traditional games.
No dispute on narrative games offering both some character agency and player agency*
Only just got to this point, so kind of funny that we came to the same point.
My question is: Why do we need "player agency*" when we could just call that "player agency" (no asterisk) and use a different term for the thing
you're bringing up, this idea that there's an agency superset that contains both character agency and player agency. Perhaps call it "game agency"?
It seems more useful to invent a new wider category word, rather than asking everyone else to stop using the narrow category word and instead invent something else.