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D&D 5E What are the "True Issues" with 5e?

mamba

Legend
But what if the dm doesn’t want to run a game that’s all about long days of battle? What if they want intrigue and exploration with an occasional fight?

5e doesn’t support that, nor are there easy houserule options to achieve it.
What do you mean 'does not support it'? You simply have less encounters, done. What support are you looking for, for the intrigue part?
 

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Either fully DM facing and be a complex system that is a DM choice and have the description of how it changes campaigns

OR
Fully Player facing and simple so players can choose how powerful and frequent their power are. So if players choose the type that don't match, it's a simple request to DMs to swap.
13th Age has a simple fix: each spell is castable X time per preparation, with X varying between spells. So if you prepare fire bolt once, you can cast it any number of times. If you prepare burning hands once, you can cast it three times. If you want six burning hands, prepare it twice. Fireball is once per preparation.

You have five slots. Do you prepare fire bolt once and burning hands four times (12 castings) or five fireballs?
 



Parmandur

Book-Friend
Class balance that supports a 1-2 encounter per day
But that's not how the game is organized. Of course a 1-2 Encounter day is totally playable, and can be fun: but that's on easy mode. That's just the basic structure of the game, on a sliding scale: want a challenge, push the limit. Don't push the limit, the challenge won't be there. The challenge us not necessary for fun, surely, and there is flexibility in the XP budget on how to push the challenge...but you can't not push the challenge and expect a challenge.
 

Parmandur

Book-Friend
I feel there is too little to engage with, if you wanted to engage with it. If you do not want to engage, then ignoring it is always a possibility, even in 1e.
Not sure what you were referring to here, but I was referring more to Spell slot and other PC power resource attrition (which is where the challenge is to be found).
 

Undrave

Legend
Some of us don't want to play a game that's modeled after anime or wire-fu. If you want an explicitly supernatural PC there are plenty of options.
What about an action hero from an 80’s movie, like Rambo or John Matrix or any character by Steven Segal and Chuck Norris?

What about John Wick?

Heck, a recurring problem is people not understanding how impressive a REAL LIFE HUMAN can be at certain activities. A level 20 Fighter should be able to win the gold medal of every Summer Olympic competition and probably break a few records.

I don't think it's a problem with the game.
You don't think it's a problem that the game doesn't give you anything on how illusion work?
 

Stalker0

Legend
But that's not how the game is organized. Of course a 1-2 Encounter day is totally playable, and can be fun: but that's on easy mode. That's just the basic structure of the game, on a sliding scale: want a challenge, push the limit. Don't push the limit, the challenge won't be there. The challenge us not necessary for fun, surely, and there is flexibility in the XP budget on how to push the challenge...but you can't not push the challenge and expect a challenge.
Which is my point. I was responding to someone saying “what support is needed if you want to run less encounters, you can just ‘do it’

The game doesn’t really offer an elegant way to maintain a certain class balance and challenge for people that want their 1-2 encounters per day type games. Sure you can wing it, but if a sizable part of your player base plays that way (and I suspect they do), that’s a gap
 

But that's not how the game is organized. Of course a 1-2 Encounter day is totally playable, and can be fun: but that's on easy mode. That's just the basic structure of the game, on a sliding scale: want a challenge, push the limit. Don't push the limit, the challenge won't be there. The challenge us not necessary for fun, surely, and there is flexibility in the XP budget on how to push the challenge...but you can't not push the challenge and expect a challenge.
So there's my problem: I don't want to alter story structure, the setting, or genre in order to add challenge. I don't see why I have to choose between "dungeon crawl" and "unbalanced."
 


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