D&D 5E What are the "True Issues" with 5e?

Fair enough, but I believe not providing  any possible explanation beyond, "that's what the rules say" counts.
Maybe..I think thats more an illustration of a fundamental difference in how we engage with the mechanics and the related settings.

My entry-level expectation for participation in the hobby is to pretend to be a fantasy hero in a fantasy setting. And I expect fantasy heroes in fantasy settings to be fantastic.

I don't need the game to tell me why my character can do those things. I can do that myself. In fact, the more justification the game provides, the more chance that justification will be inconsistent with the setting conditions laid out by the DM and my conception of the character.
 

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some of us have hints of Neanderthal, does not make much of a difference at all…

So you have a slightly hairier chest, or pointier ears, not that much more than that, you eg do not gain darkvision… and the orc or elf also does not get to jump 100 yards or whatever, so there is that
I'm pretty impressed with your confidence in your evaluation of the likely consequences of being descended at least partially from 600 year old sleepless fey spawn.
 


I'm pretty impressed with your confidence in your evaluation of the likely consequences of being descended at least partially from 600 year old sleepless fey spawn.
If you're a few generations removed it may not matter much, at least mechanically. Roleplay though, well who knows when your great, great, great, great, great, great (more greats than you can shake a stick at) grandpa will show up...
 

I'm pretty impressed with your confidence in your evaluation of the likely consequences of being descended at least partially from 600 year old sleepless fey spawn.
you are welcome ;) It’s not that hard to extrapolate, take a Half-Elf / Half-Orc and move it almost all the way to the human side…
 

It will be more complex than you think. A system that has LR, SR, and SR+LR options won't be simple.
Not necessarily, and again, it should not be a design goal.
Respeccing is a DM request.
Unacceptable. This, feats, chosen features that haven’t been used in play even if they otherwise would be, are no more the DM’s call than changing your spells.
 

If you want to limit this to level 17+, be my guest. I’ll never play those levels anyway
The problem is not just high level.

The classes where designed based on paradigms where magic items were assumed.

The Fighter, Barbarian, and Paladin were designed to have little to not exploration mechanics and little combat variety. This was s mimic old school play. In old school play, these subsystems were less mechanics AND magic items which interacted with the environment were plentiful early.

These classes branched out more in the 2013 playtest but was pulled back to old school formats upon 2014 release. Not big deal until you realized that WOTC did not emphasize the importance of magic items and even claimed that they were not required. Not a big deal of you are experienced.

One of my mentees struggled with keeping his players interested in all facets of the game in his lower magic game because the Players would tune out of sections where they are not mechanically or PIBFly aligned with the problems ahead. I had to help organize and create the magic items for the group. Sure there a many ways to do it but he was too inexperienced to keep everyone involved at all times. The DMG nor any of the 5e books he had helped. (He was too new to read my copy of A5e. Eyes glossed over.)
 

Unacceptable. This, feats, chosen features that haven’t been used in play even if they otherwise would be, are no more the DM’s call than changing your spells.

That's a no for me dog.

If I give your party a +2 longbow so your Strength Fighter has a decent ranged attack, you can't come to the table the next session with a Dexterity Ranger.
 

One of my mentees struggled with keeping his players interested in all facets of the game in his lower magic game because the Players would tune out of sections where they are not mechanically or PIBFly aligned with the problems ahead.
I do not want them to always fall back on some item or skill for everything, the reliance on this is a flaw imo. Let the players engage with the content instead of looking for the right button for everything
 

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