Campbell
Relaxed Intensity
@FrogReaver
When it comes to all the dimensions of agency, I have outlined I think GM methodology/expectations/accountability (which I include as part of system) are far and away the most determinant factors. It's not just your in-fiction autonomy that matters, but also what you are free and encouraged to have your character do that matters. It's not just the things you could theoretically impact, but the actual process of action declaration to change in the resultant fiction that matters. If the GM is playing NPCs or making rulings with regard to their own desired outcomes there can be no real ability to cause irrevocable change to the setting. Skill at playing the game and/or fiction effectively cease to matter.
Content/Thematic Influence is about a player's ability to dictate the sorts of scenarios and the stakes of those scenarios outside of character action, usually as part of game setup or character creation. In Legend of 5 Rings 5e for instance part of character creation involves a player describing who their character's lord is, what their duty to their lord is and an overwhelming personal desire that conflicts with their duty. It then becomes part of the GM's responsibility to make the character's lord and that juxtaposition between duty and desire part of their scenario designs.
When it comes to all the dimensions of agency, I have outlined I think GM methodology/expectations/accountability (which I include as part of system) are far and away the most determinant factors. It's not just your in-fiction autonomy that matters, but also what you are free and encouraged to have your character do that matters. It's not just the things you could theoretically impact, but the actual process of action declaration to change in the resultant fiction that matters. If the GM is playing NPCs or making rulings with regard to their own desired outcomes there can be no real ability to cause irrevocable change to the setting. Skill at playing the game and/or fiction effectively cease to matter.
Content/Thematic Influence is about a player's ability to dictate the sorts of scenarios and the stakes of those scenarios outside of character action, usually as part of game setup or character creation. In Legend of 5 Rings 5e for instance part of character creation involves a player describing who their character's lord is, what their duty to their lord is and an overwhelming personal desire that conflicts with their duty. It then becomes part of the GM's responsibility to make the character's lord and that juxtaposition between duty and desire part of their scenario designs.
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