mamba
Legend
people who were out to get him already anywaySide note..if I recall correctly, John McLane literally taunts people into fighting him.
No one say it never happens, just that it doesn’t always happen
people who were out to get him already anywaySide note..if I recall correctly, John McLane literally taunts people into fighting him.
I honestly don't think they are edge cases. Stuff like that comes up all the time IME, and your refutation of that doesn't hold water for me.The point was refuting your assumption that the edge cases are not edge cases because not everyone plays as casual as me. Yours was the initial Ad Populum.
What does this mean to you? John McLane hides in air vents and elevator shafts and pops out of hiding to ambush 1 or 2 humans with semiautomatic and automatic firearms and remote detonated explosivesit’s not about what they fight, it is about what they are capable of during the fight.
If you do not see a difference between James Bond and Ironman there…
Ultimately, because while the superhero genre includes characters within the scope of typical D&D-like archetypes like Captain America, the Punisher, and Black Widow, the superhero genre also incorporates characters like the Hulk, a character pretty well outside the typical list of D&D archetypes.The piece I'm relentlessly confused by is how James Bond, John Wick, Robin Hood, and John McClane are viewed as "appropriate D&D archetypes" while superhero media is a "separate but related genre"
This begs the question. And not the important part.Ultimately, because while the superhero genre includes characters within the scope of typical D&D-like archetypes like Captain America, the Punisher, and Black Widow, the superhero genre also incorporates characters like the Hulk, a character pretty well outside the typical list of D&D archetypes.
When the rule includes a clause (as suggested) that it only applies to creatures that are capable on understanding your language, anything beyond that IS an edge case. After that, 5e's mantra of ruling not rules covers that. There is only so much that a set of mechanics should try to address else it become too cumbersome for actual play.I honestly don't think they are edge cases. Stuff like that comes up all the time IME, and your refutation of that doesn't hold water for me.
Because it is a game and without them being tougher the game would be quickly over.
Because they represent cool examples of people fighting things with weapons?This begs the question. And not the important part.
How are John Wick, James Bond and John McLane appropriate D&D fighter exemplars? (Or Hawkeye, the Punisher, and Black Widow for that matter)
are they really so far out from the classic barbarian archetype, maybe their jumping is a bit outside the norm but is that more a result of DnD's underpowered feats of physical strength? but give hulk a greatsword or battleaxe instead of their fists and they'd fit right in as an orc or goliath barbarian.the superhero genre also incorporates characters like the Hulk, a character pretty well outside the typical list of D&D archetypes.