Stormonu
Legend
I do wonder sometimes how much "walking back" players would accept. I have had cases where I have "nerfed" spells and abilities my own players have applauded them. I'm not much for the logistics game, but making light, food & water, encumbrance, ammunition and downtime are things I'd like to pop up sometimes and be meaningful when they do. I just don't want a level of logistics to become the chain around everyone's neck that detracts from doing things in the game. Just something that can't be entirely ignored or whisked away with an innate ability or low (1st-2nd) level spell.