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I know that I have fallen into this trap before, but I’ve been better at it; I am constantly baffled at how people will find something and not either change (if DM) or ask (if player) if it can be changed, for something simple, such as using a different ability score for an ability. I know if it makes sense, I’ll allow it, as will my main DM. Slavish devotion to RAW is a blinder.
 

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It's okay to acknowledge that you are no longer the target audience. Every generation gets 20ish years of "mattering" in popular culture. When that ends, embrace it. Your games and comics and movies will all still be there, and people making new riffs on "your" things can't take them away from you. Let the new kids play and create. Who knows, they might even end up making something you love.
 

I'm not sure every generation got 20 years. The boomers got, like, 50? It's only the last decade or so that Millennials really started "mattering."
 

I'm not sure every generation got 20 years. The boomers got, like, 50? It's only the last decade or so that Millennials really started "mattering."
A lot of what feels like "boomer" pop culture was actually the greatest generation. Remember, the boomers were the hippies and Happy Days crowd, not the Leave it to Beaver Crowd. But you may be right that the time frame is shrinking. New technology, especially social media, is making everything move faster. Arguably measured by culture, generations are getting shorter.
 

The usual definition of the Baby Boom spanned 20 years, that of the Millennials, 17 ... that's a little shorter, sure.

There's also been a cultural shift to having children later in life, so that midlife period when your kids are grown or nearly so, and you start getting nostalgic for your younger years has been pushed out, making the come-back cycle in pop culture longer. D&D was a fad in the 80s, under the traditional 20-year cycle, it'd've had a come-back in the oughts, but, while D&D did do pretty good in that decade, it wasn't until 2015 that it really took off and rivaled it's old popularity (and has since, thanks in part to inflation and population growth, even exceeded it in $$s and units!), and that coincided with a much-delayed 80s comeback....
...which has kinda run it's course. 😟
 

It's okay to acknowledge that you are no longer the target audience. Every generation gets 20ish years of "mattering" in popular culture. When that ends, embrace it. Your games and comics and movies will all still be there, and people making new riffs on "your" things can't take them away from you. Let the new kids play and create. Who knows, they might even end up making something you love.

Heck, I'll go as far as to say I've rarely, if ever, been the actual target audience media and related producers thought I was, since that's often based on age and gender, and I've often much preferred things targeted at older or younger audiences or where I had too minority a taste to get all that much aimed at me at all.
 

I'm not sure every generation got 20 years. The boomers got, like, 50? It's only the last decade or so that Millennials really started "mattering."
A lot of what feels like "boomer" pop culture was actually the greatest generation. Remember, the boomers were the hippies and Happy Days crowd, not the Leave it to Beaver Crowd.
Both can be true. The Greatest Generation came home from war and immediately invested heavily in home and family, which included a bunch of family friendly media which they partook with their Boomer kids. I think this was both for psychological reasons/how the nation saw itself at the time, and also the simple ease of reaching more people by catering to disproportionately populated demographic. At the other end, shows that were music competitions where people came up and sang renditions of Beatles/Dylan/Motown were major primetime advertiser sinks up through maybe 2010-12 (so, up to about a decade ago, as Tony alludes). Now, that's Boomers watching shows along with their X, Mill, and Xenial children and grandkids, just like the Greatest had done with the Boomers. Who gets 'credit' or whatever is going to be subjective. From my perspective, I think in a way both ends do count for Boomers because the decision about what to show was significantly influenced by keeping that demographic watching/listening/reading. *Keeping this U.S.-specific based on my own knowledge base. Anyone with other nations' perspectives, feel free to add that.
But you may be right that the time frame is shrinking. New technology, especially social media, is making everything move faster. Arguably measured by culture, generations are getting shorter.
The entire concept of specific cultural generations is just trying to apply solid framing to a nebulous concept of certain demographic groups and how they influence both popular culture and society as a whole. Part of it, I feel, is that people simply started giving new names to demographics more rapidly. For instance, 'Boomer' got a solid 20 years (usually seen as DOB 1945-1965), but Gen X got a nebulous 14-17 years, depending on who you ask (but few put it all the way to 1985). Is that because the demographic group ended there, or was it because after ~1979-1982, people started coming of age during the turn of the millennium, and people started wanting to talk about 'Millennials?' It's hard to say. Certainly it's good reason not to use the demographic generations as concrete markers and take with a grain of salt anything that tries to break things down by generation as though they were.
 

The entire concept of specific cultural generations is just trying to apply solid framing to a nebulous concept of certain demographic groups and how they influence both popular culture and society as a whole. Part of it, I feel, is that people simply started giving new names to demographics more rapidly. For instance, 'Boomer' got a solid 20 years (usually seen as DOB 1945-1965), but Gen X got a nebulous 14-17 years, depending on who you ask (but few put it all the way to 1985). Is that because the demographic group ended there, or was it because after ~1979-1982, people started coming of age during the turn of the millennium, and people started wanting to talk about 'Millennials?' It's hard to say. Certainly it's good reason not to use the demographic generations as concrete markers and take with a grain of salt anything that tries to break things down by generation as though they were.
A generation's impact doesn't extend through its first 20 years, it extends from its teens through its thirties-ish, when they are the target of the people making the entertainment (the generation before). For example, the D&D that GenZ loves is mostly made by GenXers, who grew up with it and are nostalgic for it. It's why you get remakes: the people able to make music or television or movies or comics finally end up in the drivers seat at entertainment companies.
 

The big dumb jock is not a real thing (outside of extreme outliers). Most high-level athletes are extremely intelligent. Particularly football players who have to both have a strong grasp of extremely technical schemes and the ability to quickly assess and react in real time. The average professional football player is more intelligent than the average software developer (coming from a software developer).
 

The big dumb jock is not a real thing (outside of extreme outliers). Most high-level athletes are extremely intelligent. Particularly football players who have to both have a strong grasp of extremely technical schemes and the ability to quickly assess and react in real time. The average professional football player is more intelligent than the average software developer (coming from a software developer).
Seems like an argument that athletes are better than other people, since they have superior bodies and superior minds.
 

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