MuhVerisimilitude
Hero
It's hard to get tone across in text. In my head it sounded joking in tone, but it seems that didn't come across wellWell, that is why I always try to include that in my statements.

It's hard to get tone across in text. In my head it sounded joking in tone, but it seems that didn't come across wellWell, that is why I always try to include that in my statements.
It's hard to get tone across in text. In my head it sounded joking in tone, but it seems that didn't come across well![]()
No, if that were the case it would not be a subjective problem, its would be an objective problem. Much of the air in this debate is expended by folks demanding that their subjective opinion be accepted as objective fact.It's only subjective in terms of people seeing it, though. The problem still exists whether or not people see it. D&D being more balanced wouldn't make it a worse system.
I don't want to get into edition warring, but the fact is that WotC dropped 4e like a hot potato and have reiterated MANY times that they are happy with 5e and keeping it. They are highly unlikely to embrace the design decisions of competitors who sell a fraction of the games that they do.There are other developers that actually see an issue with this and heck even WotC saw it back when they made the good edition (4E). Paizo is making PF2 which is much better balanced than 5E is, and Enworld has the A5E which is supposedly an attempt to deal with the same problem.
You haven't even established that "it" (whatever "it" is; I have yet to see full agreement even among those who keep making these threads) is a general problem. All you have established is that it is a problem for you. Except it's not even that, since you have already noted several preferred options available to you.I'm willing to bet that it's purely a design team problem.
The "problem," which is not widely agreed upon as an actual problem, becomes apparent to you as early as 5th level. Noted.I mentioned in another comment that the problem is highly amplified if you have a player who is min-maxing and when it happens it can happen pretty much as early as 5th level, when 3rd level spells come into the picture.
Okay, so you have identified two people. WotC has a much bigger data set, and the evidence suggests that they are not perceiving a widespread problem. I typically have 1-2 campaigns ongoing in my home campaign, and run 4-6 more throughout the school year. I have watched every episode of Critical Role, Dimension 20, and a ton of other actual play shows. I did a statistical breakdown of the DPR from ALL episodes of CR (more than 300) and showed that melee classes dominate in that department. I have never had ONE person refuse to play D&D because "magic was overpowered", nor seen that happen. So while I respect your experience, I do not find it persuasive.I retired a character because of balance issues. That's what actually made me realise this was a problem in the first place. Before that I mostly dismissed the problem entirely. I remember a friend of mine refused to play D&D because he argued magic was overpowered and I didn't see his point. Then one day I did.
I'm still not convinced it's a subjective problem. I mean the way the discussions are pretty much a constant noise on these forums (and every other D&D related forum) seems to make it actually a thing. I think it might also be indicative that it isn't the same thing at all on the PF2 boards.No, if that were the case it would not be a subjective problem, its would be an objective problem. Much of the air in this debate is expended by folks demanding that their subjective opinion be accepted as objective fact.
Edition wars are the only good wars.I don't want to get into edition warring, but the fact is that WotC dropped 4e like a hot potato and have reiterated MANY times that they are happy with 5e and keeping it. They are highly unlikely to embrace the design decisions of competitors who sell a fraction of the games that they do.
Somewhat simplified:You haven't even established that "it" (whatever "it" is; I have yet to see full agreement even among those who keep making these threads) is a general problem. All you have established is that it is a problem for you. Except it's not even that, since you have already noted several preferred options available to you.
Noted.The "problem," which is not widely agreed upon as an actual problem, becomes apparent to you as early as 5th level. Noted.
Yes, but:Okay, so you have identified two people. WotC has a much bigger data set, and the evidence suggests that they are not perceiving a widespread problem. I typically have 1-2 campaigns ongoing in my home campaign, and run 4-6 more throughout the school year. I have watched every episode of Critical Role, Dimension 20, and a ton of other actual play shows. I did a statistical breakdown of the DPR from ALL episodes of CR (more than 300) and showed that melee classes dominate in that department. I have never had ONE person refuse to play D&D because "magic was overpowered", nor seen that happen. So while I respect your experience, I do not find it persuasive.
Since you know those people exist, what’s a better use of your time: fighting to get them to admit a thing you know they never will or just accepting that they never will and moving on?Conversely, there are people on this very forum who will evade and dodge any attempt at getting them to admit that their opinions are not objective fact. So why not simply clarify what one feels is their opinion, an opinion expressed by others, or, in those rare cases, actual objective fact, like ASI being tied to species being better for the game?
Since you know those people exist, what’s a better use of your time: fighting to get them to admit a thing you know they never will or just accepting that they never will and moving on?
I would just ask that you look at your quote and think if it is actually a class-balance problem or a DM problem. It can be a problem for you and your table without actually being a problem with the design or ruleset of the game.So it's not just two people saying this and DPR is one of the things I don't really think is that relevant. I've played two fighters in D&D and DPR wasn't really the problem. My problems were lack of mobility, it was easy to shut my fighter down, and also the party had a min-maxed bladesinger with an AC in the stratosphere.
Because it absolutely is a fine idea. It's a party based game as you have pointed out.I don't know if it's a class-balnace problem or a DM problem, but the PHB walks new players down creating a dwarf fighter who has a Cha 7and no social skills like its a good idea.