D&D 5E [+] Ways to fix the caster / non-caster gap


log in or register to remove this ad


If we are talking about realistic options for official 5E, I think we need to rule out anything that would either complicate or reduce the number of spells and spell slots. I think it is pretty clear the designers are not going to go in that direction and what little they tried was aparantly not well received in the playtest.
The bolded comes as no surprise: for 30+ years players of wizards have been a very loud and vocal group, who generally want things made easier for wizards (and by extension themselves, their players) and who during that period have had IMO far too great an influence on the game's design.
 






People with axes get tired. A wizard pointing their finger at anything not immune to fire really don't from a practical standpoint.
Why wouldn't harnessing the power of magic be just as exhausting as swinging a weapon? It might be mental/spiritual exhaustion, as opposed to physical, but if the DM allows the wizard to cast infinite cantrips but imposes exhaustion on a fighter hacking down a door, that clearly speaks to a bias. Neither activity results in exhaustion per the rules, so it comes down to the DMs ruling. And if you rule one way for martials and the other way for casters, on your head be the consequences.
 

Not according to the rules. If you're desirous, conscious, capable of taking actions, and know firebolt, you get a blast of fire every six seconds until one of those things changes.
And the rules have something different to say about attacking with an ax?
I mean, other than 'holding an ax' instead of "know firebolt" and "twice every 6 seconds" if you have the Extra Attack feature.... ?
 

Remove ads

Top