I don't have strong feelings either way on wizards getting to use crossbows in 3.5 but I feel like a lot of people who started with 4e or 5e won't realize the cost of using a crossbow that left a lot of wizards feeling like generally missing with a the bow sling dart or whatever was their optimal choice if they could use it because of race or something. I do however think meaningfully powerful at will unlimited cantrips was a bad thing for the game.
Reloading a crossbow (light/heavy) wasn't just a thing you could do free once per round. Loading a light crossbow took a move action & the light crossbow toting spellcaster was stuck where they stood if they took the move action to reload it, hand crossbows were the same but wizards were not proficient with them. Loading a heavy crossbow had an even higher cost as a full round action so the round you reloaded it was spent doing nothing but reloading
Back in 2e though the resting mechanics were incredibly different with a party being able to recover spell slots at a rate of 10 minutes prayer/study per spell slot level. It wasn't too uncommon for a discussion like "we are pretty beat up gmbob, does this seem like a decent place to hole up for ten minutes or so to let Alice & Dave get a spell slot or two back, or do we feel like this is something where we need to pull back and...?". At higher levels it might start shifting more towards return to town but at low levels it just felt excessive giving "yea it seems ok" then slaughtering the players hoping to recover enough to continue with another giant rat.
Reloading a crossbow (light/heavy) wasn't just a thing you could do free once per round. Loading a light crossbow took a move action & the light crossbow toting spellcaster was stuck where they stood if they took the move action to reload it, hand crossbows were the same but wizards were not proficient with them. Loading a heavy crossbow had an even higher cost as a full round action so the round you reloaded it was spent doing nothing but reloading
I don't remember if 2e had bonus spells or not but kinda except the 3.5 cleric was a little more complicated because of cleric domains iirc. a level 1 cleric has 3x zero level spells plus "1+1" first level spells, the bottom of that table explained the +1 as "In addition to the stated number of spells per day for 1st- through 9th-level spells, a cleric gets a domain spell for each spell level, starting at 1st. The “+1” in the entries on this table represents that spell. Domain spells are in addition to any bonus spells the cleric may receive for having a high Wisdom score. " then the 14 wis would grant a second slot. Before bonus slots different casters had different amounts of spell slot progressions, a L1 sorc had 5x zeroth 3x first, L1 wizard & druid 3x zeroth 1xfirst.Speaking of...
View attachment 296158
So a 14 WIS was enough for a Cleric to start with 3 spells... well, 3 CLW if the party was going to survive more than one or two wandering damage encounters....
Conversely, the Magic-User? Nada.
Back in 2e though the resting mechanics were incredibly different with a party being able to recover spell slots at a rate of 10 minutes prayer/study per spell slot level. It wasn't too uncommon for a discussion like "we are pretty beat up gmbob, does this seem like a decent place to hole up for ten minutes or so to let Alice & Dave get a spell slot or two back, or do we feel like this is something where we need to pull back and...?". At higher levels it might start shifting more towards return to town but at low levels it just felt excessive giving "yea it seems ok" then slaughtering the players hoping to recover enough to continue with another giant rat.