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Legend
What about charades or other parlor games?I'm pretty confident about pure freestyle RP not being a game, tho. I mean, no rules, no a game? Is that too uncontroversial to even mention here.![]()
To me, TTRPGs are hybrid games. They combine Pretend/House and other childhood games of imagination, the Storytelling Game or games of narrative, usually a dice-based Wargame of some kind, and numerous other subgames to create a combined experience. The game may or may not involve improvisational acting or voice acting. Often, players will take on the role of a single character at a time, but not always. Often, players will take actions in-game while imagining themselves as people other than themselves, but not always.
Since they're all hybrid games, you can play them with whichever elements you want. Some people might not want the Wargame. Others might not care about the Storytelling. Still others might only be interested in the Wargame, and play the game more like a season of Blood Bowl than what others would call a TTRPG.
However, the Object of the Game in a TTRPG is to keep the game going. When the game ends, all players lose. Typically, the referee player determines when the game ends, but not all TTRPGs have a referee player. Often, the game ends when all the characters currently played by the players die. But not necessarily. Some games continue with other characters, or the referee retcons death into survival. The key remains: you only lose when the game ends. So thus we have the core of the game: it's anything as long as it keeps going.
Given that, I say the core of TTRPGs is most often Pretend. Although I think some tables definitely would just point to the Wargame.