If by that you mean your characters in the MMO can have a table and dice and then Inception their way into playing a tabletop RPG inside the game WoW, then...sure...I guess. But that seems like a pointless stake to claim. In no other sense are you playing a tabletop RPG when you play WoW. You're playing an MMORPG. Which is not, definitionally, a tabletop RPG.Yeah, I don't think anyone is sitting here saying that MMORPGs are TTRPGs, just that the act of playing a TTRPG can be done within framework of an MMORPG, and any definition of the activity of playing a TTRPG that deliberately excludes those examples isn't inclusive enough to be worthwhile.
People use the word "tabletop" in this context specifically to distinguish it from other kinds of RPGs, namely computer RPG. Because when tabletop RPG players said "RPG" most everyone else assumed they meant computer RPGs...because computer RPGs are orders of magnitude more popular than tabletop RPGs.Is it really any less ridiculous that torturing the definition of "film" or "book"?
Language evolves. I've yet to hear an argument at all, let alone a convincing one, that insists that Roll20 is a "Tabletop" but Neverwinter Nights isn't.
If NWN is, then a VTT, and DM-less RPGs are still valid RPGs, then what separates role-playing MMORPG servers? "Worldbuilding" is not a strong enough distinction for me.
You think I am trying to "gotcha" when what I am trying to do is explore the fuzzy middle ground.I already addressed AI, above.
As for VTTs, I think you know the answer to that if you think about it for even a second. It's not the "gotcha" that you think.
So, we're saying that the only thing that can be a tabletop RPG is if it has a table a dice? No other mechanics meet the definition?If by that you mean your characters in the MMO can have a table and dice and then Inception their way into playing a tabletop RPG inside the game WoW, then...sure...I guess. But that seems like a pointless stake to claim. In no other sense are you playing a tabletop RPG when you play WoW. You're playing an MMORPG. Which is not, definitionally, a tabletop RPG.
So, we're saying that the only thing that can be a tabletop RPG is if it has a table a dice? No other mechanics meet the definition?
Broke: If you play it on a computer, it's not a TTRPG.
Woke: You can engage in TTRPG play in MMORPGs.
Bespoke: You can engage in TTRPG play in Minecraft
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Now that we got that all cleared up, ice cream cake > regular cake.
You're right that it's more than "worldbuilding", and I was being unfair to that position. But I also disagree with your interpretation of the concept of a diagetic framework of a world created through interaction being absolutely essential to the creation of a TTRPG; or rather, that a TTRPG's world does not have to be entirely created through that interaction in order to qualify. As has been pointed out, you're tossing a lot of babies out with that bathwater, and leaving out a lot of middle ground that is easier to argue about that MMORPGs.First, it's not "worldbuilding."
Second, it doesn't have to be ... for you. It you would like to propose your own definition, feel free to. I gave mine, which I borrowed a long time ago from an academic look at the subject, and which offers me greater insight- not about what is, and isn't, an RPG, but about what constitutes the interactive process that constitutes the "game" and the "roleplay."
If you want to just go, "Eh, it all works," then that's fine! But it's not exactly a definition.