Planescape is Jeremy Crawford's favourite D&D setting. "It is D&D", he says, as he talks about how in the 2024 core rulebook updates Planescape will be more up front and center as "the setting of settings".
Knock yourselves out!Tough! It's D&D canon, so if my players decide they want to visit/invade/lick your game world, they can. Mwuahaha!![]()
Not necessarily. It is up to you. You can treat them all as being connected or not. The world of D&D can all be in the same Prime or Alternate Primes or not exist at all. Planescape and Spelljammer are available for those who want to use them. They have no impact on those who do not.But now, If I would go planescaping and go to ebberon or exandria, suddenly I also have another feywild, another ravenloft another shadowfell, other gods that all have no relations to my stuff in the forgotten realms.
But Ravenloft is more like the feywild or the Shadowfell (or part of the Shadowfell, depending the Lore) and not like another Forgotten Realms, Ebberon, Greyhawk ...
Like, I would use ravenloft like the feywild in relation to the material.plane my adventure takes place in, let's say the forgotten Realms.
But now, If I would go planescaping and go to ebberon or exandria, suddenly I also have another feywild, another ravenloft another shadowfell, other gods that all have no relations to my stuff in the forgotten realms.
I would say the main quirk of Traveller is the inclusion of Social Status as an ability score, implying a stratified society (in space, everyone is British?). Then you have all FTL travel taking exactly 1 week, irrespective of distance (up to 6 parsecs), with no communication faster than that. Which had a significant effect of the governance of the Imperium.Classic Traveller (1977) posts an interstellar navy and scout service, and also nobles who travel between worlds in their interstellar yachts. It also has rules for world generation, including populations and forms of government, which permit a fairly wide variation but also imply a certain sort of interstellar society in which the navy and scouts and nobles do their things. Both fan publications (eg in early White Dwarf) and subsequent "official" publications suggested various setting possibilities that built on these foundations.
Yup, in Ed Greenwood's kitchen.Disagree... The different D&D worlds have always been treated as being connected and able to be traversed. Wasn't there a series of Dragon articles where Mordenkainen (Greyhawk), Elminster (Forgotten Realms) and Raistlin (Dragonlance) would meet up on our earth and have a sit down where they talked and traded items? I've never read the actual articles but I've seen discussions of them.
They say that, but it wasn't at all true. The 2e Planescape boxed setting included the 2nd level wizard spell Warp Sense which not only found portals for you(and there are thousands in Sigil), but also allowed you to figure out where the portal goes and what the key is to make the portal function.Sigil is also know as "The Cage" because it is so difficult to leave, even for a high level wizard with a belt full of tuning forks. Again, you can see this by looking at the CRPG version of Planescape, which rarely leaves Sigil.
I just don't think that I'm doing something wrong in my play of D&D if I don't imagine my world as cosmologically connected to all these other worlds.
Yup, in Ed Greenwood's kitchen.
I wonder if the problem is that D&D went through a period in the 90s when far too few hippies where playing?
I’m sure FR will continue to get support. It’s a cash cow.Whatever... My friends and I will continue to use FR.
In an "everything goes" multiverse, nothing has to be consistent, make sense, or tie into anything else.
It's clearly a business decision made to give the content creators as much flexibility as possible.