And
lots of math and some tl'dr shows over 100 mill for D&D the game last quarter as it was up 77% versus a year ago
No, it really doesn't. Looking those over, the best I can figure is that you're looking at the "Second Quarter and First Half 2023 MAGIC: THE GATHERING and Hasbro Total Gaming" entry from the "Hasbro Reports Second Quarter 2023 Financial Results" page (i.e. your first link) and coming to the following conclusion:
- Magic: the Gathering earned $311M in Q2 2023.
- Hasbro Total Gaming earned $491.2M in Q2 2023.
- "Hasbro Total Gaming" is "all gaming revenue," "most notably" M:tG, D&D, and the "Hasbro Gaming" brand (which appears to be the same as "Hasbro Games").
- "Hasbro Games" includes things like Monopoly, Jenga, Clue(do), Risk, etc. From what I can tell, this includes branded content as well.
- With a net revenue of $180M that didn't come from M:tG, most or all of that came from D&D (is what I think you're saying).
Now, that's presumptive, since at no point is D&D's net revenue reported that I noticed. At best, you could point out that D&D has "significant growth" for D&D in Q2, while other areas of Hasbro Gaming remained flat or declined. But that's a comparative ranking which doesn't tell us anything about the total amount earned. We don't know how much Monopoly brought in on its own, for instance, nor is D&D's specific earnings tabulated. (That's not an idle comparison, either; the PowerPoint presentation notes that "...MONOPOLY regained #1 property rank among Games..." though that specifically excludes M:tG and D&D. That's beyond noting the "impairment charge" they received in Q2 for the
Honor Among Thieves movie.)
Overall, the fact that Hasbro continues to group D&D in with all of their other "gaming" content, rather than delineating its specific earnings the way they do for Magic, makes it difficult to say how much D&D earned in comparison to all of their other gaming properties. But I'd be wary of saying that it's earning nine figures each quarter.
EDIT: I should underline again that the "most notably" mention in the third bullet point seems to indicate that the $491.2M takes into account
more than just M:tG, D&D, and the "Habsro Gaming" brand. Exactly what other gaming revenue is in there isn't specified, however.