Why is/was Shadowrun more popular than Cyberpunk?


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MGibster

Legend
In a nutshell, I think a mundane high tech world is just less broadly appealing for an RPG than a similar world with a ton of magic also worked in.
I've been racking my brains trying to think of any RPGs that don't have some form of magic or fantastical technologies that might as well be magic. Twilight 2000 and Delta Force: America Strikes Back! are the most mundane settings I can think of as as there's no magic or super science in either of them. I still think part of Shadowrun's success compared to Cyberpunk are due to some of the factors I mentioned, but at the end of the day I think you're right. A mundane hi-tech world just isn't as broadly appealing as fantasy. There's something about fantasy that makes it easy for people to dive into.
 

Thomas Shey

Legend
I've been racking my brains trying to think of any RPGs that don't have some form of magic or fantastical technologies that might as well be magic. Twilight 2000 and Delta Force: America Strikes Back! are the most mundane settings I can think of as as there's no magic or super science in either of them. I still think part of Shadowrun's success compared to Cyberpunk are due to some of the factors I mentioned, but at the end of the day I think you're right. A mundane hi-tech world just isn't as broadly appealing as fantasy. There's something about fantasy that makes it easy for people to dive into.

I think there's a couple of odd and ends of espionage games. Oh, and a few Old West games (obvious not "haunted West" and their kin). Naturally, none of either are particularly well known.
 

Hand of Evil

Hero
Epic
Marketing, FASA put out a slick game and had the bucks to promote it, they were showing it off for a couple of years at Gen Con, gamers knew it was coming and the demos/seminars were hot items. Plus, it had the fans from BattleTech to draw from. Cyberpunk, just did not have that "bang". Supporting material, Shadowrun had a good bit on a regular schedule. Cyberpunk, not so much and that hurt them.

Then there were the rules, Cyberpunk rules just lacked something in play (may still) which did not capture the world well enough in my opinion.
 




MGibster

Legend
I think there's a couple of odd and ends of espionage games. Oh, and a few Old West games (obvious not "haunted West" and their kin). Naturally, none of either are particularly well known.
There's Boot Hill as well. Did Bushido have magic or was it pretty much a historical setting?

Marketing, FASA put out a slick game and had the bucks to promote it, they were showing it off for a couple of years at Gen Con, gamers knew it was coming and the demos/seminars were hot items. Plus, it had the fans from BattleTech to draw from. Cyberpunk, just did not have that "bang".
Behold the might of FASA marketing!

 


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