D&D General What does the mundane high level fighter look like? [+]

False. Some people may have a problem, others do not. As far as I can tell the former refuse to make any adjustments to style to fix the issue even when the latter offer to discuss ways that might help.

In any case, your statements of fact are not true but you will never, ever admit to that so have a good one.
I don't think anyone refuses to make adjustments.

I think fans of high level feel it is unfair that they must make more adjustments in order for WOTC to cater to people who don't even play high level.

It's like having meat eaters decide what vegans eat.
 

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Ultimately, a TTRPG is a game, not a simulation. And whether the DM wants to focus on challenging the players, craft a story that the players hve staring (or secondary) roles in, or present a world for the players to explore, it all happens through the PCs, making them the focal point, if not the focus. Even if the PCs aren't the whole point, they're the point of view.
It's weird that we just shout our design goals at each other like they're objective truths, in the apparent hope that someone will listen and make them normative. This no more definitional of the medium than the alternate view.
 


It's weird that we just shout our design goals at each other like they're objective truths, in the apparent hope that someone will listen and make them normative. This no more definitional of the medium than the alternate view.
That's not design goals. I mean, it's little more than a tautology.
A game is a game should not be controversial.
I can't think of an RPG that doesn't have PCs or doesn't have the players assume the roles of those PCs.
 


What is important in roleplaying games to me when compared to other games is that they allow representing and inhabiting a fictional reality.
Through the player characters.
Wanting to explore the oxymoron of an RPGs fictional reality, or more properly, a fictional setting, whether imagined by the author of setting material or by your DM, or more likely, bit of both, with some 'inspiration' thrown in, you do so by rolling up a character and playing it, to engage with that setting, as the character would experience it.
The focus is still the PCs.
 

The project lead, James Ohlen, works for WotC for their Archetype Entertainment division. He's also written a lot of other D&D stuff for WoTC. If an employee of WoTC writes a product and is released by WotC, then that means WotC "made" it, right?
What has he made?
 



What is important in roleplaying games to me when compared to other games is that they allow representing and inhabiting a fictional reality. So I prioritise that special aspect of these games. There are other games I can play when I don’t care about that.
See, for me, replace 'reality' with 'genre' because I cannot, even under penalty of torture, care any less about modeling our reality in a fantasy world. But my first priority is that the game I'm playing be actually fun and exciting to play because if not I'm not even going to be here to care about how the genre is represented.

And frankly, trying to make every game element match up to our reality is lightyears away from fun or exciting to me.
 

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