Crimson Longinus
Legend
Goblin is a small creature that is not very resilient, ogre is a massive creature that is pretty tough. Their rules reflect this reality.What is the difference between the goblins in the first post, and the ogre in the second post?
Because reason for goblins having seven hit points is not that that fighters can kill them easily. They have seven hit points because they're pretty small and weak creatures, and as result fighters can kill them easily.Statting up creatures or NPCs has consequences for what will happen, in the fiction, when the players declare actions for their PCs that relate to those creatures or NPCs. If we give the 5e goblins 7 hp, it becomes true that high level fighter who hit them will kill them. If we make the 4e ogre a minion, because the PCs it is fighting are high level, it becomes true that if one of those PCs hits it, it will die. I don't see how one of these is "presecribing narrative" but the other is not.
It might not. But actions of the players might cause the ogre to fight different foes at different times. Maybe PCs now, Maybe PCs later, maybe the enemies of the PCs now, maybe the enemies of the PCs later, maybe alone, maybe as a part of a larger force. I don't wan the stats of the ogre to change depending on circumstances.As to whether or not the PCs fight or befriend a goblin or an ogre, this has nothing to do with whether or not it has 7 or 1 or 100 hp.
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