FrogReaver
The most respectful and polite poster ever
I don’t think that’s all that matters but it’s an important chunk.Which to me means "I don't like the options so therefore they are not as 'individually mechanically effective'" whatever that means.
The different classes, different builds, have different targets and goals. They may or may not hit those targets and goals 100% of the time for each specific subclass because that's not possible. It's also a subjective judgement on what should be important and how well anything hits the goal.
We're just never going to agree. I simply don't think that any measurement of balance, mechanical effectiveness as judged by you, really matters. All that matters is whether people enjoy playing the game and have alternative choices of class or subclass in order to find something that suits their needs. I think 5E does that reasonably well.