D&D General Jaquaying the dungeon - a term to avoid

It's "terrible" to be annoyed by somebody's arrogance?
I neither know nor care who this Alexander guy is (I stopped caring immediately after realizing he wasn't George in Seinfeld), but a lot of people are pushing back on this because they don't agree with someone trying to take a stand on the use of their own name.
 

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I neither know nor care who this Alexander guy is (I stopped caring immediately after realizing he wasn't George in Seinfeld), but a lot of people are pushing back on this because they don't agree with someone trying to take a stand on the use of their own name.

Um, ok?

If I had just left it as a critique of the messenger, I would have hoped that you (and others) would at least give me the benefit of the doubt for not having stated whether or not I would comply with Jennell's request, instead of assuming I meant that "because the request was so clumsily delivered by a 3rd party, I won't be participating."

But I did say that I would honor her request! I wrote:
So I think I'll go with "non-linear" from now on. I will never, ever, in a million years call it X...well, you get the idea.
 



This is surreal.

Are you suggesting that the only way to honor Jennell's request is to use Xandering? That it's insufficient to use an entirely different term?

Because if you're not saying that then I have no idea what got you in a huff.
 



Also, I hereby propose that "Xandering" a dungeon henceforth means to clear a dungeon of monsters, claim it as your personal stronghold, and then rename it after yourself. "Lost Caverns of Tsojcanth", for example, becomes "Marty McStabby's Magick Shoppe".

"Dude, you totally Xandered the $#%& out of that non-linear dungeon. /fistbump"

P.S. That would make "Tomb of Horrors" "Tenser's Mojo Dojo Casa House"
 
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Why the emphasis on verbs, anyway? I mean, who designs a linear dungeon and then goes back and nonlinearificationizes it?
Because the term we’re discussing replacing is a verb. If you just want a noun to describe nonlinear dungeons, we have that. It’s “nonlinear.” Or, if you want one to express a bit more specificity, fine. But that term isn’t a replacement for JaquaysingXandering. Because JaquaysingXandering is a verb.
 

Because the term we’re discussing replacing is a verb. If you just want a noun to describe nonlinear dungeons, we have that. It’s “nonlinear.” Or, if you want one to express a bit more specificity, fine. But that term isn’t a replacement for JaquaysingXandering. Because JaquaysingXandering is a verb.

I mean, sure, but you can also just rewrite a sentence. "I made my dungeon non-linear."

I'd be curious how often "Jaquaysing" actually got used organically, as opposed to appearing in a discussion about the origin of the word.

Update: Ok, I just Googled it. I didn't go deep, but cursory glance seems to confirm my suspicion. Just about every reference I saw was a meta-discussion about the term, and where it's actually used to describe a dungeon it's in the formed "jacquayed". Q.E.F.D. A transitive verb acting on dungeons just isn't very useful, imo.
 

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