Vaalingrade
Legend
Why does Godzilla even have a tail if you can't grab him by it?To be honest, I don't think Sentinel should work on Godzilla either
Why does Godzilla even have a tail if you can't grab him by it?To be honest, I don't think Sentinel should work on Godzilla either
The rules do not say how big your caltrops are.It can be multiple people's fault. Asmodeous or the tarrasque shouldn't be slowed by caltrops. A simple, inexpensive item shouldn't be broadly applicable to nearly all foes, and the designer no doubt knows that. I imagine (not having been around for D&D Next) that this was something tossed in at the last minute without testing, because it was "clearly" fine.
Normally, his enemies forget he has a tail until he smacks them upside the head with it, lol!Why does Godzilla even have a tail if you can't grab him by it?
No, but they do say how much they cost and weigh...
High level modern PCs make no sense in the world they live in. This is why I advocate for just cutting off the level train earlier, and reducing hit points across the board.If that were true, the 200 hit point character should still take cover when a couple goblins with short bows fire at them. they don't do that, because they know how powerful they are. I think it is silly to ask the players to pretend they are playing a different game than the one they are using. High level 5E D&D characters know they are powerhouses that can shrug off dragon's breath and wrestle giants. That is a good thing. It means they will play the game. if you don't want them doing those things, run a different game where characters remain fragile.
I don't like how the game treats difficult terrain. Like it either is or isn't difficult terrain for everyone. For example in case of spike growth it might make more sense to say it is difficult terrain to large or smaller creatures.And that makes a lot of sense, but then we get tables who would let spike growth fly without batting an eyelash. Now you would be right in saying buying and carrying and deploying a bunch of caltrops is a lower opportunity cost than being a Druid and casting a spell, naturally.
But remember that the flip side is allowing the players to use that same logic to break the rules for their advantage.I don't know though. When you punish a player trying to be clever because of "logic" in your fantasy make pretend game of action heroes fighting mythical monsters out of the blue, it doesn't sit right with me.
Yes, they're surprisingly light, but there you go.No, but they do say how much they cost and weigh...
You are emulating myths if that's what you want your game to do. Nothing wrong with wanting your setting more grounded.Like I said, i think it is more effort than it is worth to try and pretend the game doesn't work the way it does. I prefer to lean into the PC superiority. I mean, we are emulating myths, legends and literature here. It isn't like Beowulf didn't rip a monster's arm off barehanded.
No but, why should she need to, players don't have to explain how magic works.Did she provide an explanation like that?