Okay.
Right, but didn’t you say Paladins did the second most damage?
Honestly? I don't remember. I remember expecting them to do as much or more damage as the fighter, especially when you can take long rests more frequently.
Okay.
Right, but didn’t you say Paladins did the second most damage?
My party reached level 3. I really expect the casters to dominate over the next few levels. Virtually double their spell slots going from level 2 to 3 along with 2nd level spells.Honestly? I don't remember. I remember expecting them to do as much or more damage as the fighter, especially when you can take long rests more frequently.
Almost as if some big youtuber was listening to us.
What the video does mention is how high level magic can tilt the balance of high-level games. Not high level abilities, high level magic. So it should be relevant, because that's something that "martials" have nothing comparable to.Did you watch the video? This has nothing to do with what we are talking about.
He presents the 10 biggest problems with high level play, which I agree with, and none of them are that "fighters can't contribute" which is what we are talking about.
Also I will add one of the problems he does identify is "math gets more complex" and "players have more abilities to remember" .... which are both going to be made worse with more complicated and powerful martial abilities.
I largely agree with what he said in the video, high level play is a problem, but it is not a problem with the fighter class and most recommended "fixes" to balance the fighter with other classes will make high level play worse.
What the video does mention is how high level magic can tilt the balance of high-level games. Not high level abilities, high level magic.
It has everything to do with what ivs been saying. It's what Ive been saying from the beginning.Did you watch the video? This has nothing to do with what we are talking about.
He presents the 10 biggest problems with high level play, which I agree with, and none of them are that "fighters can't contribute" which is what we are talking about.
Also I will add one of the problems he does identify is "math gets more complex" and "players have more abilities to remember" .... which are both going to be made worse with more complicated and powerful martial abilities.
I largely agree with what he said in the video, high level play is a problem, but it is not a problem with the fighter class and most recommended "fixes" to balance the fighter with other classes will make high level play worse.
so, i just watched that entire segment (it's pretty lengthy, it goes on until 7:15 in the video)...and while yes, the title of that segment does include abilities...he only actually talks about spells.That is not true. What he says related to this quote is "High level spells and abilities ruin the fun of the game" - reference time 2:35
So yes, he explicitly says "high level abilities" multiple times and even puts those words on the screen at one point, and that is one problem out of 10 problems he mentions.
When he mentions it he does not talk about balance and speaks to them ruining the game adding they can be OP in one encounter and useless in another.
It has everything to do with what ivs been saying. It's what Ive been saying from the beginning.
The introduction of high level magic and the cheapness of low level magic at high levels warp high level play into a different type of game.
It's not low level D&D with bigger numbers, it's a whole new style of play.
And Fighters (and other martials) do not adjust to a new type of game. They only get their lower level features with bigger numbers.
Exactly. Never once does the video call out anything that isn't a spell. So if there is a high-level non-spell ability that causes problems in high level play, no example was given of one.so, i just watched that entire segment (it's pretty lengthy, it goes on until 7:15 in the video)...and while yes, the title of that segment does include abilities...he only actually talks about spells.
and what he doesn't talk about is how they "can be OP on one encounter and useless in another" - not primarily, anyway - but rather how such spells can outright negate parts of the game (from big/solo monsters to entire sessions/arcs). i can't think of a single non-spell ability off the top of my head that can even attempt to do such a thing...except maybe, like, stunning strike? but by high levels enemy con saves trend so high as to make stunning strike nearly worthless anyway. and stunning strike isn't even a high level ability anyway. oh, i guess there's also portent, but that's a subclass feature of a full caster and also low level, so...also not actually relevant.
EDIT: also, if there's a part in the video where he does discuss how high level non-spell abilities break the game that i missed, feel free to provide a time stamp.