Micah Sweet
Level Up & OSR Enthusiast
Not everyone likes the same things. Sometimes there are more people who like one thing than there are people who like a different thing, and the two are not especially compatible; mechanics over fiction versus the other way round, for example. Are you saying that designing for the group that is likely smaller is objectively bad design, and one should always seek to bring in the bigger group at the expense of the smaller one?I mean, it is more limited, by design. A game is a process for people to have fun together: having more limited fun for fewer people doesn't seem like better design to my mind, certainly.
Designing for different sorts of fun, certainly, but once a target us set figuring out how to maximize the fun does seem to be a solid measure of success. B/X does seem like a better designed game than AD&D, from my rear view mirrror, for example.