• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D General BG3 Massive Spoiler Thread

What's kind of annoying is that Larian explicitly said they were changing the game, in the last Panel from Hell before release, to make it so you could have multiple story events per long rest.

This appears to have been a half-truth, at most, because it seems like most events still block each other.
I did have a couple occasions where multiple story scenes happened each night (I got the Kith'rak Voss cutscene on the same night as some other scene, for example), but I they were the exception rather than the rule. On my second playthrough I got to see a lot of cutscenes that I missed in Act 1 because I thought that there might be a time limit to the whole ceremorphosis situation.
 

log in or register to remove this ad

Hopefully they've tidied up some of their campsite locales too. Wyll dancing inside a stack of crates was particularly memorable, and made it easier to turn him down.
 

That's a fair response - I may be excessively cynical because I have a seen a lot of people trying to play down real issues that BG3 has on various forums, discords, reddits etc., and so tend to interpret anything I see as obscuring those issues rather negatively, which was unfair in your case. BG3 is an amazing game to be clear, but it has irked me how a significant number of people (not so much here, and I see you weren't intending to) on the internet feel the need cover up flaws/issues rather than to allow that they exist in an otherwise-amazing game. Witcher 3 got very similar treatment for a couple of years after it came out, I note, it seems to be "a thing" with whatever game is currently "top dog". Skyrim got it for a few years too but I note Starfield has not, which has left some BGS fans feeling rather embittered because suddenly their defences and dismissals of criticism aren't working like they used to.
That's entirely fair. There are some very real and major issues in BG3, the inventory system being the most frustrating one for me personally. I knew what I was getting into with a background in DOS1 and DOS2 (heck, all the way back to DD but that was a different beast), but for a game like BG3 there's just no reason to not have quality of life things like one click stack selling, tabs for sorting types of items like weapons / armor / ingredients / consumables / etc, or just having the game remember what type of item you have flagged as Wares so that type is always Wares in the future.

But here's something a lot of people don't talk about. There is MASSIVE imbalance in content from one Origin Character to another. Durge is certainly the golden child and I have no complaints there, but Astarion is missing almost all his major plot points if you pick him as an MC. That scene where Astarion bites you? You don't get to bite ANYONE if you pick Astarion as your MC. You never get to make anyone your spawn if you ascend, you never see the nuance of his scenes drinking the blood of the alchemist in the tower, and the majority of Cazador's entire plot is cut. You give up a literally award winning performance by Neil Newbon in exchange for... almost nothing.

Lae'zel makes a great MC as long as you've never played a Gith before. She does have some unique and interesting moments, but a lot of her playthrough charm comes from experiencing the Gith specific dialog for the first time. It makes her go from a great MC choice if you've never played either, to a very lackluster choice if you've played Gith before.

Wyll is the opposite. He's a startlingly good MC with several fascinating interactions with Mizora that you will never see unless you pick him as an MC.

And so on.
 
Last edited:

I don’t know why I was so against the laying as an origin character other than none were classes I was interested strongly. Respeccing was not on my mind as an option either though frankly im
Curious about taking any origin and rebuilding as a class I want to do. I did a custom character monk first playthrough, now a custom character ranger archer.

Do companion origin character stories get broken if you respec them far outside their intent? Like can you play as Wyll but respec out of a warlock class? What goes on with the story then?
 

I don’t know why I was so against the laying as an origin character other than none were classes I was interested strongly. Respeccing was not on my mind as an option either though frankly im
Curious about taking any origin and rebuilding as a class I want to do. I did a custom character monk first playthrough, now a custom character ranger archer.
I certainly haven't regretted playing as Lae'zel. I found her story underwhelming to witness, but a lot more interesting to experience directly.
Do companion origin character stories get broken if you respec them far outside their intent? Like can you play as Wyll but respec out of a warlock class? What goes on with the story then?
You won't break any storylines, but some of them will feel rather dissociated from the character.
 

When I got to Grymforge and heard about Nere & co being trapped I still had things to sort out with the myconids so went back there. When I eventually got back to Grymforge the place was deserted

Seems like it expects you to do things in a certain order around there too. The dialogue after killing Nere seemed to assume I was reporting back about defeating the Dismal Village before going to Grymforge.
 


Do companion origin character stories get broken if you respec them far outside their intent? Like can you play as Wyll but respec out of a warlock class? What goes on with the story then?
As mentioned, it doesn't actually break anything but some things might be a bit odd. Wyll still has a patron for example, even if he isn't a warlock. There is some degree of allowing for stuff - e.g. if Shadowheart is a paladin she gets a "paladin of Shar" tag. There isn't any plot that implies Asterion be a rogue, and githyanki define "warrior" very loosely.

Halsin is a little less developed than the origin characters - if you try to make him a cleric he does not get Silvanus as an option for deity, even though he is explicitly a Silvanus-ite.
 
Last edited:


Trying to get back into the game after having left off playing it for a few weeks, and I'm finding Act 3 highly frustrating. I follow some clues to a shortcut into a place that could get me ahead of one of the Big Bads, and he's got it rigged to explode and me on Candid Camera. Then I track down Minsc, make sure I'm in non-lethal mode when I take him down, and he dies anyway and Jaheira storms off. This is not the super-flexible gameplay and plotting I remember from the first two acts. :(
 

Into the Woods

Remove ads

Top