FrogReaver
The most respectful and polite poster ever
Right. For my typical mode of play I view it as a mischaracterization.No one is saying that they're disinterested, just that everyone is on board with the chance of failure. You can conceptualise things via this negotiation model if you want, to me trying to get things fit to it starts to seem a bit torturous, and others will not conceptualise things in the same way than you nor see much value in this formulation.
Though as always, sometimes my mode of play breaks down and negotiaton does happen ‘mid game’. It’s a sometimes necessary but not particularly desirable aspect associated with my. Though I think it’s important to note that I’ve seen this kind of breakdown and negotiation happen in many non-rpg games.
A example: Pickup basketball usually has a rule where the player calls his own fouls. But players typically don’t call fouls except for significant contact. Occasionally you’ll get a guy calling fouls on all piddly stuff, sometimes this results in a negotiation to get him not to do that. In pickup basketball it’s clear that negotiation is occurring outside the game.
Point is, when people are involved, breakdowns happen, but those breakdowns aren’t core to the experience. They are most often unwelcome necessities.
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