well, I am saying it anyway, newer games have objectively better mechanics than 1e. There is still plenty of room for differences in flavor, but the mechanics of 1e are clearly bad by today’s standards.
I’d like to see someone argue how the many disjunct pieces of 1e with roll high, roll low, roll d20, roll percentage (thief) is objectively better than a homogenized approach like the one in 3e / 5e
not sure that would work well, sounds more like you phase out the old parts with new ones without calling it an edition change - or you are stuck to the clunky parts forever and just pile onto them