Wait, are you trying to tell me objectively doesn't actually mean "things I like" and subjectively doesn't mean "things I'd like to dismiss"?Clearly
Obviously
Objectively
Q. What are three words no one uses correctly, Alex?
Wait, are you trying to tell me objectively doesn't actually mean "things I like" and subjectively doesn't mean "things I'd like to dismiss"?Clearly
Obviously
Objectively
Q. What are three words no one uses correctly, Alex?
Not a math guy, so I really don't know what you mean by ordinal and cardinal. All I can say is that I personally didn't have an issue with Thac0; it made sense to me. I like ascending AC too, but have no problem subtracting to see if I hit a number.I was implying that I don't believe there is one. Descending AC arose from a foolish way of viewing how defenses worked, trying to use ordinal data where cardinal data is clearly required. (You don't do calculations with ordinal data! It's literally not for that!) THAC0 arose as a kludge to avoid needing to do table lookups (or to memorize said tables) in order to continue supporting the ridiculous use of ordinals in calculations.
The game is objectively better for not using ordinal data for something that literally isn't ordinal.
you forgot LiterallyClearly
Obviously
Objectively
Q. What are three words no one uses correctly, Alex?
TL;DR since I doubt you're here for a math lesson, I'll keep it brief:Not a math guy, so I really don't know what you mean by ordinal and cardinal. All I can say is that I personally didn't have an issue with Thac0; it made sense to me. I like ascending AC too, but have no problem subtracting to see if I hit a number.
My biggest problem with AC is simply a preference for Damage Reduction.
Clearly
Obviously
Objectively
Q. What are three words no one uses correctly, Alex?
Wait, are you trying to tell me objectively doesn't actually mean "things I like" and subjectively doesn't mean "things I'd like to dismiss"?
Using ordinal numbers ("first-class armor") and yet expecting people to do sums and differences with them is straight-up contradicting the process of math. There is no productive defense of descending AC as it was articulated in early D&D. Even the mathematically easiest form of d20 calculation--what is known as "Target 20"--does not use descending AC. I, personally, don't care for Target 20 (it requires either alienating the player from direct knowledge of their success, or explicitly stating every creature's AC, something I prefer not to do), but I can recognize that it is objectively the easiest and most intuitive calculation proper, all else being equal.you forgot Literally![]()
For things to be compatible, they can't deviate very far from the origin source- if everything had stayed compatible with AD&D, we wouldn't have arrived at 5e.Need? No. I could still run great games using the AD&D Rules.
Benefit from? Yes. 5E is a far superior game to AD&D. That is due to evolution. However, not every change is an improvement, and each generation allows them to fix errors made in a prior generation. Further, as technology evolves, and access to new gaming tools exists, new editions allow them to better rely upon the technology and resources of the day.
I could play 5E until my dying day and be content. It is my hope that the next edition will be truly compatible with it and include refinements that allow us to fix a few of the elements that would benefit from a tweak - but until we see the edition, we will not know if that is the case.
Using ordinal numbers ("first-class armor") and yet expecting people to do sums and differences with them is straight-up contradicting the process of math. There is no productive defense of descending AC as it was articulated in early D&D. Even the mathematically easiest form of d20 calculation--what is known as "Target 20"--does not use descending AC. I, personally, don't care for Target 20 (it requires either alienating the player from direct knowledge of their success, or explicitly stating every creature's AC, something I prefer not to do), but I can recognize that it is objectively the easiest and most intuitive calculation proper, all else being equal.
That it's a numbered scale (no argument there) has no bearing on whether those numbers go up or down in order to represent improvement in one's defenses.TL;DR since I doubt you're here for a math lesson, I'll keep it brief:
Does it make sense to add a +10 to someone's speed and say that they are now, guaranteed, second place rather than twelfth place? Or to add +1 Education to someone, so they now guaranteed go from (say) bachelor's degree to master's? I hope you would agree the answer is "no." Education and where you place in a race have a clear, ranked order (A>B>C>D etc.), but don't describe the distance between ranks. That's the issue.
Gygax took "Armor Class" too literally. He wanted "first-class armor" (AC1), "second-class armor" (AC2), etc. But you can't add some "+2 armored-ness" amount to fourth-class armor in order to make it identical to second-class armor! That's patently ridiculous, purely in terms of what information "fourth-class armor" tells you.
Instead, it's very clearly a numbered scale, like a thermometer, where we can't say that AC20 is twice as good as AC10, but we can say that it is ten "armor units" better. That's how we're able to do plus/minus math, but not times/divide.
I don't think RPGS need resets, but I do think allowing rules to evolve is important, and I think WotC is going in the right direction with their OneD&D project, which replaces hard resets with ongoing evolution.
The reason allowing RPGs to evolve is important is because these are social imagination games, and they need to be able to change with the times. They are also immensely complex, so allowing them to evolve will make them fitter, in terms of being able to adapt to their changing social environment and colonize more brains.
The "hard reset" model of D&D editions wasn't really driven by design imperatives. It was driven by a legal dispute over the ownership of the game, and then evolved into a way to periodically juice sales.