FrogReaver
The most respectful and polite poster ever
I like your notion of "well-formed" here (my bolding). Contrary to some of my earlier posts, suppse task resolution is defined like this
It's task resolution if it can be resolved and have a meaningful effect on the game state ignoring intent
The theoretical move is to detach intent and see if it can still be resolved. I believe all agree that you cannot do that with conflict resolution. That gets around my firm intuitions that players express intention in their choice of performance, and that we never resolve performances for their own sake. @AbdulAlhazred @FrogReaver WDYT?
I’ll add this thought. Maybe what you are getting at is more around the ‘try’. That is when you try to do something to try and accomplish something, then it doesn’t particularly matter what you are trying to accomplish, because you could try to accomplish anything as that part will have no impact on what fictionally happens. It still matters what you try to do though.
Which brings me to this-
i kind of feel like we are having a philosophical discussion about intentional action.
I flip a light switch and the lights turn on. Was my action to flip a light switch or to turn on the lights or to flip the light switch and turn on the lights. Was my intent to flip the light switch or to turn on the lights or to flip the light switch and turn on the lights,
Until this is nailed down I don’t think there’s a clear difference between intentional actions and intents of actions. Which when applied to the reasoning above would show intent that does matter to the resolution, being found within what you’ve called the action.
Thus, while I understand what you are getting at, I cannot agree till actions, intentions and intentional actions all get defined a bit more clearly.
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