I’m saying I don’t think most D&D players care much about these. For the most part “good enough” rules the day. Most people just want to play and want a fun campaign. Mechanics and balance aren’t what people I know care about.
Exactly.
People only care if the game supports the ideas they think are fun.
D&D doesn't cover every fun idea.
And new fun ideas appear every day and will until the world ends.
Interesting indeed. I have one in each of my 2 campaigns, both 3.5e so maybe that’s the difference?
Or more likely just the wide variety of gaming groups. For my groups, the tropes and stories for a human fighter are just really accessible and so many different ways to do it. There’s a million ways to be a fighter from history and literature.
Whereas something like Dragonborn Warlock, the gaminess of it just lands flat for me.
”I get to use a breath weapon” doesn’t begin to compare with “I can base aspects of the character on Band of Brothers, The Odyssey, and The Things They Carried.”
Exactly it's a you thing.
People are different. New people entered the medium
They are going to like different things and have different ideas of what is fun, how that fun should be handled, and whether it is better.
.
My cousin is a 25 year old DM. He never saw Band of Brothers, read The Things They Carried, and his middle and high schools were so bad I doubt he read the Odyssey.
But at his first Session 0 are character creation when I introduced him to the game, he lit up and said "I get to breath fire?!"
I mean, should we go back to where dwarves can only be fighters?
Someone new wanted to be a dwarven rogue and that was allowed.
Someone new wanted to be a dwarven cleric and that was allowed.
Someone new wanted to be a dwarven wizard and that was allowed.
Someone new will want to be a dwarven runepriest and that will be allowed.