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D&D (2024) The Great Nerf to High Level Martials: The New Grapple Rules


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Are you implying that climbing takes hand eye coordination, and thus should be Dex based?
Have you ever climbed somewhere dangerous? Like a high tree branch or a crumbly cliff?

Of course climbing requires handeye coordination. Especially balance.

Likewise pure physical strength to catch oneself, lift oneself upward, and maneuver oneself.

Strength is agility.
 

Have you ever climbed somewhere dangerous? Like a high tree branch or a crumbly cliff?

Of course climbing requires handeye coordination. Especially balance.

Likewise pure physical strength to catch oneself, lift oneself upward, and maneuver oneself.

Strength is agility.
no agility is enhanced by strength is enhanced by dexterity......same thing with wisdom, intelligence. But it's not real world and we have our simple game yard sticks so that doesn't matter.
 

Have you ever climbed somewhere dangerous? Like a high tree branch or a crumbly cliff?

Of course climbing requires handeye coordination. Especially balance.

Likewise pure physical strength to catch oneself, lift oneself upward, and maneuver oneself.

Strength is agility.
So... Strength for lock picking too?

Do you want to just remove Dex from the game?

Maybe just have "physical" and "mental" as stats?
 


So... Strength for lock picking too?

Do you want to just remove Dex from the game?

Maybe just have "physical" and "mental" as stats?

Personally, I think it would be far more effective to simply rename and redirect Strength. Right now, we conceive of strength as "anything using muscles" which... is bad. It leads to things like saying that a High-Dex archetype like a Dancer actually needs a high strength, because Dance takes a lot of powerful muscles.

The trick is what to rename strength. My current front-runner is "Power" which has similar connotation, but changes the focus away from muscles.
 

Is anyone actually struggling with this distinction in game, though? Everyone gets that you can have a monk with high dex and low strength and still be effective.
 

Effective, yes, but not exactly realistic, which does affect not only some people's verisimilitude, but how DM's might rule on what ability score is required for certain tasks, based on their familiarity with how things work in the real world as opposed to what the game rules imply.
 


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