loverdrive
Prophet of the profane (She/Her)
It's kind of hard to say.Is playing to find out what happens important in your game - the one you laid out up thread? To the extent it is not, on what basis are you calling that gameplay? It reminds of criticisms you've made about supposed skill and mastery in some games.
The way I envision it, the "meat" of the game, the thing the game is taken from the shelf for is combat and realistically, player goals are interchangeable. If the player wanted something else, say, become rich, the end result wouldn't be that much different, just instead of stealing a prototype lazer gun, it would be stealing bags of money from a bank vault.
On the one hand, it's already known what will happen: the game will happen! There will be a fight! On the other, why the fight even happens and what happens as a result is the only thing that actually matters for character expression.