This is one of several reasons why I will likely never play or GM Rolemaster again, even though it was my main game for nearly 20 years. It makes stuff matter that I'm just not that intereseted in any more.People can feel however they want, but unless they are willing to actually discuss how to get the deeply personal, player character focused play that doesn't really concern itself with tracking time and place or require pacing based on daily resources from games that are designed with features that actively work against those things then there is no requirement to agree or respect such sentiments.
<snip>
Can you speak to how to get that visceral, snow balling, character focused play with minimal world building using trad techniques without things like game balance, having to manage NPC stats and process simmy rules getting in the way?
One thing that is so enjoyable about GMing Prince Valiant is that it has almost no resource management of any kind (one player in our group has a 1x/session buff), and time and place are nothing but colour to be incorporated into scene-framing.