DarkCrisis
Let her cook.
Man do I hate the HP bloat on both sides. Just drags combat out. Ass easy access to healing and bleh.
Man do I hate the HP bloat on both sides. Just drags combat out. Ass easy access to healing and bleh.
3e got it wrong in my opinion. From 3e onward a fireball was no longer scary due to the increase of hit points of monsters. It used to be that a 5th level wizard could through a fireball and have a decent chance of killing an ogre, or at least put them in range of a single hit required by warriors; 5e retains this issue and is much of the reason why combat is so bogged down.
Things like dragons could do with more hp in 2e and earlier but that could be resolved by the typical "+X hit points" added to their hit dice.
For some situations the 4e minion rules would work really well narratively.Here lately in 5E as a player, I feel like I'm armed with a wiffle bat.
Most frustratingly, in our latest adventure it was a stealth mission and we botched group sneaking past a guard. With the way 5E hit points are set up there was no way to dispense with the (CR appropriate) guard before he could raise the alarm - our attempt to use an upped-level sleep spell (at 3rd level) failed miserably and even the rogue assassin's surprise sneak attack couldn't take him down in one shot.
At times, the games focus on "epic combat, all the time, every time" grinds my gears and plays against a good story moment.
"Better" on what scale and compared to what?Kind of a start. I will point out a 3.5 fireball is comparatively better tha a 5E one except maybe lvl 5.
To me this is not a problem with the 5E rules but with adventure design, particularly adventure design that is too heavily informed by video games: Making every single monster and NPC in the game "CR appropriate."Here lately in 5E as a player, I feel like I'm armed with a wiffle bat.
Most frustratingly, in our latest adventure it was a stealth mission and we botched group sneaking past a guard. With the way 5E hit points are set up there was no way to dispense with the (CR appropriate) guard before he could raise the alarm - our attempt to use an upped-level sleep spell (at 3rd level) failed miserably and even the rogue assassin's surprise sneak attack couldn't take him down in one shot.
At times, the games focus on "epic combat, all the time, every time" grinds my gears and plays against a good story moment.
Your point certainly stands, and checking back on what the DM told us (afterward), the guard was a mere Veteran (CR3, we were 5th level, the bard rolled 30 on his 9d8 hit points to put to sleep - the Veteran has 58 hp). Really seems that dropping a 3rd level spell (one player's most powerful once-per-adventure resource) on a single such minor target should have had a better than 50% chance of taking the individual out. Would've had to roll better than 6's on all the dice, and my tired brain can't math the chances of that working out for us.To me this is not a problem with the 5E rules but with adventure design, particularly adventure design that is too heavily informed by video games: Making every single monster and NPC in the game "CR appropriate."
I don't know what level your party is, but if you could upcast sleep to 3rd, you must have been at least 5th level; so I'll assume this is a CR 5 guard. You know what else is CR 5? A hill giant! I bet if the DM had described the guard as a three-ton giant 16 feet tall, you wouldn't have felt hard done by when you couldn't KO it before it got to act. But because the DM described the guard as just a guard, you were (legitimately!) annoyed when this random sentry was as tough as a hill giant.
(I don't put all the blame on DMs for this. The level treadmill is nearly universal in video games and it creeps into published adventures as well. I dare say it doesn't even occur to many DMs that it's not the only way to do things. Nevertheless, it's bad and should stop.)
Your point certainly stands, and checking back on what the DM told us (afterward), the guard was a mere Veteran (CR3, we were 5th level, the bard rolled 30 on his 9d8 hit points to put to sleep - the Veteran has 58 hp). Really seems that dropping a 3rd level spell (one player's most powerful once-per-adventure resource) on a single such minor target should have had a better than 50% chance of taking the individual out. Would've had to roll better than 6's on all the dice, and my tired brain can't math the chances of that working out for us.