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D&D (2024) D&D playtest feed back report, UA8

Hussar

Legend
You've gotten dogpiled on for saying that the existing 2014 Exploration rules (and the whole pillar, really) are half-baked at best? I'm surprised. I would have thought that it was self-evident. Not that something being obviously true and correct ever stops people from jumping on a good dogpile...
Heh. You wouldn't believe the pushback you get if you even suggest that adding an optional rules packet for any non-combat aspect of the game. The whole "anything outside of combat must be free-form" brigade is very loud, very vocal and very willing to die on that hill. And any suggestion of adding any mechanics becomes an attack on playstyle. Like you say, it's pretty much self-evident to me too. But, apparently, lacking, or half-baked mechanics counts as support. 🤷
 

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FitzTheRuke

Legend
Heh. You wouldn't believe the pushback you get if you even suggest that adding an optional rules packet for any non-combat aspect of the game. The whole "anything outside of combat must be free-form" brigade is very loud, very vocal and very willing to die on that hill. And any suggestion of adding any mechanics becomes an attack on playstyle. Like you say, it's pretty much self-evident to me too. But, apparently, lacking, or half-baked mechanics counts as support. 🤷
You'd think that people who don't want working rules for the other two pillars could just... not use those rules and keep playing it the way they do now?

Impossible, I know!
 

JEB

Legend
Re: monster rules in the playtest. I'm having trouble finding it, but I could have sworn there was some comment early in One D&D days about plans to include some monster testing in the playtest. (Granted, they might have changed their mind by now, even if so.)
 

Parmandur

Book-Friend
Re: monster rules in the playtest. I'm having trouble finding it, but I could have sworn there was some comment early in One D&D days about plans to include some monster testing in the playtest. (Granted, they might have changed their mind by now, even if so.)
They did have that pn the road map. In fact, New Monsters and new Encounter building rules are the only thing on the UA road map that hasn't been released ywt...which is probsvly why Xrawford said they don't currently plan to do them in UA, after all.
 

FitzTheRuke

Legend
They did have that pn the road map. In fact, New Monsters and new Encounter building rules are the only thing on the UA road map that hasn't been released ywt...which is probsvly why Xrawford said they don't currently plan to do them in UA, after all.
Yes, though he seemed to make a point of saying that the UA was over "for the PHB" which implies that it is NOT over for the DMG and/or the MM.
 

Mistwell

Crusty Old Meatwad (he/him)
Sure, it's not the key issue to travel. Absolutely agree. But it is two issues in one that constrain the game. Again, it sounds like you are OK with those constraints, so take this with a grain of salt (and maybe a goodberry).

1 - For a group that does want to deal with inventory management and travel logistics
Wait, what? The want to count every day whether they successfully hunted or fished or gathered enough to eat, but they don't want to deal with inventory management and travel logistics? That IS inventory control and travel logistics!
 


Not many details...
Just that everything passed. With Druid in the 70s, Barbarian in the 80s, and Monk in the 90s.
A bit more details would have been neat. But at least they have found a druid variant that has a broader consensus. Which giving the heated discussions here on board was not a given. Some predicted a crashing failure...

... now, with 70% agreement they can take their time and adjust it as needed. Decide which beasts are beast and what is in the phb. And find a way to make the wildshape rule not a headache to anyone.
I think the iron defender/beast templates of tasha could potentially work out: attack with your spellcasting modifier and use your own DC.

As for monster balancing: no need to give it to players. As long as power level is a moving target, it does not make sense. I would have loved some example monster designs. But since everything that is not balanced power wise gets shredded, on forums and downvoted, no matter how sound the concept and how easy to balance the numbers.

For all the monk fans:
No surprise the monk gets 90% results. It is totally OP as written. Not in an adventure wrecking kind of sense, but in an encounter wrecking kind of sense.
And for people using battlemaps double so, as the movement rate is so high, you really need a big map with 3d elements.

So I am looking forward to all those angry youtube videos and forum threads how they murdered the monk in the 2024 phb, when they are just slightly nerfed.
 

Horwath

Legend
Goodberries healing should only be applicable once per day. This does not directly deal with the food issue, but indirectly it would help. Far fewer Characters would have or prepare Goodberry as a spell if you reduced the 10 healing effect it delivers. And I would be completely fine with those who take it to feed people. Yes, it reduces the hunter/gatherer aspect of exploration if you have a Druid along. And it should - that's well in the area of specialization for the druid theme.
Goodeberries should not give any food equivalent.
Give it 20 berries per spell level, so you can use that spell out of combat as reliable healing to top off everyone for full HP.
horrible combat healing, excellent out of combat healing
 


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