I want to call this out because in far too many pre-published exploration encounters, the idea “taking damage keeps a feeling of tension and consequences high” is assumed even in cases where it doesn’t apply.
Generally speaking, in exploration encounters in overland travel, there just simply aren’t enough encounters that taking damage has any impact on the tension of the adventure.
“The rope bridge snaps under your weight, dumping you 50’ into the ravine, you take 5d6 bludgeoning damage”
“Ok, we take a short rest and I spend 3 HD. Anything else happen today?”
Even in a dungeon context, exploration encounters that cost hit points (often traps) only create tension if the resource expended is non-trivial, and recovery of the resource is non-trivial.
Spending class resources isn’t enough. Goodberry to avoid foraging is spending a class resource, but as early as 5th level, it’s not a resource that you will miss.