Whut?As the IP holder, WOTC legally has to do things to make more consumers become customers of their product or they lose the IP.
Whut?As the IP holder, WOTC legally has to do things to make more consumers become customers of their product or they lose the IP.
I'm sorry, but that is ridiculous.
"Verbatim" means to repeat the exact words. You can add lore to things without overwriting, invalidating, or discarding old lore. For example, 2e added a ton of new lore to basically every monster- their ecology, their habitat/society- without discarding or invalidating anything (or at least, vanishingly little).
If WOTC doesn't try to make more D&D customers, D&D will lose its standing in the market, lose value in the industry, and possibly be shelved or sold.Whut?
Your point of view is perfectly valid. I share it to some degree, but I might be a bit more flexible in regards to changing established lore.No one is denying that WotC has the right to change things however they want. I just wish they wouldn't. Changing the history of an imagined world offends my sensibilities.
That’s a very different statement to “ WOTC legally has to do things to make more consumers become customers of their product or they lose the IP.”If WOTC doesn't try to make more D&D customers, D&D will lose its standing in the market, lose value in the industry, and possibly be shelved or sold.
I'm not an expert on FR, but I'd argue- from what I heard- that the problem wasn't that there was new lore. There was new lore in 3e's treatment, but it was widely regarded as the best treatment that the Realms had seen. The problem was more that the changes were massive, wholesale, and fundamental. They didn't make a new version of the Realms that was in tune with the old version; they blew up the Realms (as innumerable people put it). They forced 4e's revisions into the Realms with no regard for what had gone before (again, so I have heard argued over and over again).4e Forgotten Realms went and explained every change from 3e to 4e via the Spellplague. Everything that happened up to 3e still happened. Things changed due in continuity and an elf could have been born during 1e and recall every change that happened between 1e and 5e in character.
And that's why nobody had any problems with the 4e Forgotten Realms. Wait...
Yeah, I don't agree. Again, I will point to the additions that 2e made to prior edition lore for monsters, and for most of the various campaign settings; and to a lot of the stuff added in 3e. The difference is when you discard old lore and pretend it wasn't there, or when you make massive changes that alter the tone, themes, and fundamentals of something. Changes that invalidate previous lore are not the only type of change that can be made, but they are the type of change that people are most likely to dislike. "Here's a new cosmology, your old one never was and doesn't count, even if it came up in your game" is a far cry from "Here's more information and expansion about the cosmology".Even when lore is added to, it must remain stagnant or people will still find fault. They want THEIR version of the lore looking back at them in the book. Frozen, stagnant, ever unchanged. Only the changes they approve of added. A pipe dream that no media outlet can live up to.
In context it goes with my statements WOTC wants to make money. Making product that few want loses WOTC money and devalues their IP.That’s a very different statement to “ WOTC legally has to do things to make more consumers become customers of their product or they lose the IP.”
You said that legally they had to or they’d lose the IP. That statement was not true. What you’re saying now is something very different.In context it goes with my statements WOTC wants to make money. Making product that few want loses WOTC money and devalues their IP.
They likely blew up FR becauseI'm not an expert on FR, but I'd argue- from what I heard- that the problem wasn't that there was new lore. There was new lore in 3e's treatment, but it was widely regarded as the best treatment that the Realms had seen. The problem was more that the changes were massive, wholesale, and fundamental. They didn't make a new version of the Realms that was in tune with the old version; they blew up the Realms (as innumerable people put it). They forced 4e's revisions into the Realms with no regard for what had gone before (again, so I have heard argued over and over again)